I hope the Warlord class is good! :)

One thing I liked about 3rd ed, was the NON player classes. Most NPCs in a campaign aren't combat types, also, many enemies/allies should not be combat types either, thus, the Expert/Aristocrat/Commoner classes were really great for me as a DM.

For example, take the "BBEG" in an adveture as being the "Evil Lord", now WTH should he have to be a fighter/wizard etc? I love the idea of him as the "greasy, maniuplative villain" but he has little combat skills, until 3rd ed it wa shard to put that in the game, now I can, as an Expert/aristocrat. It's his minions who are the physical threat, as it should be.
He can be higher level than the PCs if I want, without slaughtering them, as it's about skills, not violence.

Take it another step: most soldier officers are *not* gonna be pure fighters/paladins etc. Look at RL officers, their skills are mostly and more importantly in command, planning, communicating etc, leaving small tactics to their NCOs (the experienced fighters as it were).
Thus an officer is more like an expert/warrior, and that's how I've been playing them when appropriate.

Now comes the warlord for 4th ed...I have the Miniatures Handbook and really like the Marshall class as a type of "motivator". Rather than being a threat because of what he himself can do, it's what he can make his allies do that makes him a SOB! That's fantastic.

Stick such a leader in charge of a bunch of normal orc grunts and things really heat up, and make more sense...rather than treating him as a "BBEG" who assaults the PCs directly, he can turn a bunch of typical orcs into a damned menace, getting extra moves, attacks, saves or whatever. He's a "force amplifier", an indirect threat.

In fantasy and fiction, you don't whack the officers because they are "uber and gonnna whack you out!" , no it's because when they are in charge, the grunts are much more dangerous and typical_grunt_001 is more likely to kill you by skilled envelopment/ambush, than the officer is.

As you may guess I'm usually a DM ;) But the Warlord class seems like it maybe very cool for us DMs, or players who would rather do more than just direct mayhem, as a "martial type" combatant. Need to see how it works in practice :)
 

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Check out the Noble class and its talent tree's in Starwars SAgA edition for a preview of what the warlord will lookk like.

Sweet class btw. Ifigure Warlord training type feats will be popular among fighter and paladins; as will multiclassing into warlords. However I suspect few will actually peruse this class all the way.
 

I agree with the usefulness of the expert etc as bad guys and NPC leaders. I used them all the time as that. But in my previous edition campaigns, as I think I will have to do in 4e (although I hope not!) just nerf their combat attributes- a pain to eyeball but with combat ineffective bad guys the XP is for defeating all their nefarious schemes not besting them in combat
 

Sitara said:
Sweet class btw. Ifigure Warlord training type feats will be popular among fighter and paladins; as will multiclassing into warlords. However I suspect few will actually peruse this class all the way.

Remember, Warlord fills the same Leader role as Cleric... so if you're in one of those groups that had to wheedle somebody into playing the cleric, warlord might be a more fun choice that gets the job done just as effectively.
 

I have always seen the Marshal as a sergeant/squad leader/second in command. I like using Rouges for major villains. The class is set up so you can turn him into nearly any archetypal BBEG (political, religious, war leader, etc.), and have it work perfectly. I completely agree with your sentiment, though. :)
 

I myself am wondering how the minion rules will interact with rules for leadership and followers. Maybe a thief can run a gang of thieves and a ranger can have animal minions, like they did in 2e.
 




Silverblade The Ench said:
In fantasy and fiction, you don't whack the officers because they are "uber and gonnna whack you out!"
I'd certainly target a knight for a "whacking" before I targetted a footsoldier. Those "officers" were the scariest thing on the battlefield.
 

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