That doesn't mean that *everything* need be treated the same way. We're already treating slashing, piercing, and bludgeoning attacks the same way. Does it really make sense to lump explosions in there?
Well, what "needs" to happen depends upon your agenda.
For simulation, you go with whatever accurately simulates in a useful, tractable way. And, I note that unity of mechanic is useful.
Having different mechanics with different fiddly-bits to make things interesting sounds a lot like a gamist agenda item, not simulation.
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