Sebastian Ashputtle
First Post
I went down to my FLGS today and, no pooping, there they were: three shiny copies of D20 Future.
I bought it without even flipping through it.
A few comments:
1. The artwork is simply beautiful. Whereas the D20 Modern artwork was hit and miss, the artwork in this book is astounding. And don't worry, there are plenty of pictures of sexy babes wearing bikini tops with their g-strings showing (hell, just look at the cover
).
2. The content is outstanding. The book is identical in size to the Menace Manual but it feels much bigger. Very packed.
3. The campaign models are a bit disappointing. Each is basically three pages and some of them (especially "Bug Hunters") really don't seem to have enough substance to merit a campaign. Still, some cool ideas here.
4. D20 Future borrows very heavily from Alternity, which is a good thing.
5. The chapter on FTL, Time and Dimensional travel is outstanding. The amount of substance and depth is comparable to what I've found in GURPS Space. Awesome.
6. With the chapters on Robots, Mutants, and Cyberware, and the campaign setting "The Wastelands", I can finally do a REAL Gamma World campaign, and ignore the stinky Gamma World mess crapped out last year by Sword and Sorcery.
I'll be happy to answer any questions about the content of the book...fire away...
I bought it without even flipping through it.
A few comments:
1. The artwork is simply beautiful. Whereas the D20 Modern artwork was hit and miss, the artwork in this book is astounding. And don't worry, there are plenty of pictures of sexy babes wearing bikini tops with their g-strings showing (hell, just look at the cover

2. The content is outstanding. The book is identical in size to the Menace Manual but it feels much bigger. Very packed.
3. The campaign models are a bit disappointing. Each is basically three pages and some of them (especially "Bug Hunters") really don't seem to have enough substance to merit a campaign. Still, some cool ideas here.
4. D20 Future borrows very heavily from Alternity, which is a good thing.

5. The chapter on FTL, Time and Dimensional travel is outstanding. The amount of substance and depth is comparable to what I've found in GURPS Space. Awesome.
6. With the chapters on Robots, Mutants, and Cyberware, and the campaign setting "The Wastelands", I can finally do a REAL Gamma World campaign, and ignore the stinky Gamma World mess crapped out last year by Sword and Sorcery.
I'll be happy to answer any questions about the content of the book...fire away...