I just got Dungeon #105...

One minor but much-appreciated part that I forgot to point out was that at the beginning of the letter column, the Paizo people point out and correct some errors from previous issues:

From "Glacial Inferno" in issue 103 - the corrections to the three room label errors of the map of Huhueteotl. Also, the last part of the description of that adventure's artifact, the Frozen Soul is given, which consists of the effects of its long-range cold powers on crops and weather conditions. It also has the artifact's magic aura emanations, caster level, and weight.

From "Knights of the Lich-Queen" in issue 100 - The correct text for the Greater Combat Reflexes feet (the issue listed the text for Improved Combat Reflexes under this feat heading). This feat lets you make three attacks of opportunity when you would normally make just one against an opponent. The second attack is at -5, and the third is at -10. This doesn't let you exceed your maximum attacks of opportunity per round.
 
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Joshua Dyal said:
Does Paizo's website feature any artwork?
Paizo's website only has the #105 cover. I really hate their site. They rarely use it for anything other than getting subscriptions. THey ought to do something with it that helps DMs and their mini-games. Heck, I'd appreciate it if they'd just post some mini-game character sheets up there.
 

Thanks for the reviews. I am generally impressed with Dungeon as a whole, but was acutally disappointed with the current issue. I only thumbed through it briefly, but wasn't overly impressed by the descriptions of the two Dungeon and one Poly entry. The reviews above indicate that I should read them in more depth, as there appear to be some hidden treasures that were not immediately apprarent from a short glance. I missed that there did not appear to be any "Maps of Mystery" in this issue, as I really enjoy those to help build sections of campaigns around. I also missed the other miscellaneous items usually provided in the Poly section, which I enjoy coming up with interesting ways to use.
 

Mighty Halfling said:
Paizo's website only has the #105 cover. I really hate their site. They rarely use it for anything other than getting subscriptions. THey ought to do something with it that helps DMs and their mini-games. Heck, I'd appreciate it if they'd just post some mini-game character sheets up there.

As big a fan I am of Paizo's magazines, it's definitely a mystery why their website is so basic in terms of both appearance and content. The must realize that it reflects on them poorly to have something so amateurish serving as a portal for their company.
 

Glad to see how the issue is being received. We tried really hard to hit it out of the park with #105, and I think we did a pretty good job. Look for more issues like this in the future.

A few comments.

1) Keith Baker is for real. Deathnet was enormous fun, and I can't wait to see what he's cooked up for Eberron.

2) We went with a flaming sword for Warduke because that's what he had in the "Quest for the Heartstone" adventure, which we sort of used as a touchstone when statting him up (there wasn't much there, however). I confess that the D&D cartoon episode in which he appeared didn't play into his current write-up, mostly because we forgot about it.

3) We also forgot to add Cleave to his feats, but that was a simple oversight. He's short a feat, so simply add Cleave to the list and set him off against your PCs.

4) I really think the art (especially on the Dungeon side) came together perfectly for this issue. #106, which we're currently in the process of finishing, has fantastic art as well. Sean Glenn is the best art director in the business, and I'm absolutely thrilled to be working with him. Every issue is a treasure.

5) Another treasure is Associate Editor James Jacobs, who has made a tremendous impact on the magazine since joining our staff.

6) I'm more excited about Dungeon Magazine now than I have ever been in my life, both as a staffer and as a subscriber. We've got some unthinkably cool stuff on the horizon, and we hope you'll all be around to check it out.

7) I can't help it. I'm a huge Greyhawk fan. Look for more adventures like "Racing the Snake," in which we use a touch more of the setting than just the core pantheon. I don't want to make Dungeon an "All Greyhawk" magazine, by any stretch, but I have every intention of fulfilling the promise of Greyhawk as the core setting.

Thanks for all the comments, folks!

--Erik
 


Deathnet

I just got the issue and i have a few questions from the DEATHNET game. I like the hacker but i don't speak Hacker. What do 1337 and 13wt mean. Is there a lexicon somewhere.
 

Severion said:
I just got the issue and i have a few questions from the DEATHNET game. I like the hacker but i don't speak Hacker. What do 1337 and 13wt mean. Is there a lexicon somewhere.
It's not really hacker-speak. More like pre-pubescent-online-misfit/troublemaker-speak.
1337 = 'leet' = elite. 3's are backwards E's, you see?
13wt = 'lewt' = loot.

Here's one jargon dictionary:
http://catb.org/~esr/jargon/
 

Mighty Halfling said:
  • The Warduke critical threat has a Greyhawk background. He's CR'd at 20.
  • "Racing the Snake" is in Greyhawk. In particular it is set in Highfolk, Polvar, the Yatil Mountains, and Velverdyva River. (It's a "road trip" adventure) It is designed for 6th-level characters.
  • "The Stink" is set in the city of Suncliff, which is not attached to a campaign. It is designed for 4th-level characters.
  • "Racing the Snake" has two new magic items, the best of which is a Nervewrack weapon quailty that activates a temporary Symbol of Pain. The main yuan-ti villain has a +1 Nervewrack Longbow. The second item is a Ring of Status which allows two people to monitor one another, as a Status spell.
Has anyone tried playing any of these yet? Just curious how well they run...
 

Spatula said:
It's not really hacker-speak. More like pre-pubescent-online-misfit/troublemaker-speak.
1337 = 'leet' = elite. 3's are backwards E's, you see?
13wt = 'lewt' = loot.

Here's one jargon dictionary:
http://catb.org/~esr/jargon/

Ah, yes. "L33t-speak."

Count me firmly among those who believe that people who actually type that way--not counting the occasional use for humorous purposes, since lots of people do that--should be shot.

Twice. :D
 

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