I just played my first Rules Cyclopedia based game

In case you aren't aware of it, there's another source of old D&D material besides eBay and Amazon - at least, if you're open to PDF's. RPGNow.com has a lot of old D&D books in PDF form for pretty cheap. I picked up the Red Box set there, after reading so much about it here (and, like the RC, still haven't had a chance to play it).
The best part about buying the PDFs is that you can print your own The One Cyclopedia To Rule Them All (i.e., all of the Sets printed out and packaged in a single spiral-bound tome).
 

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I had a huge post that somehow got deleted cause the forum logged me out while I was typing it. :.-( Here is the nutshell.

1. Use henchmen and hirelings. CHA is not a dump stat.
2. B2 is excellent.
3. Avoid the "optional" rules in the RC for a while.
4. If still worried about lethality, start PCs with 2500 XP. That put thieves at 3rd level, everyone else at 2nd level (including the ceric that can now cast one spell) excpet the elf who will still be first level.
5. If you do #4, let them roll one random treasure that they would have gotten on the previous adventures.

Have fun and let us know how the sessions go.
 

Personally I like Labyrinth Lord better than the Rules Cyclopedia because when I said "I'm thinking of running a RC game" one of my players said: "Great! Weapon Mastery! Mystics! Can I play an Elf with no level limit?" - I don't think that would happen with LL, it has none of the RC's extraneous accumulations. Plus the art is better. :) Granted, it doesn't have the excellent War Machine mass combat system either, but that's easy to port over.
 

Personally I like Labyrinth Lord better than the Rules Cyclopedia because when I said "I'm thinking of running a RC game" one of my players said: "Great! Weapon Mastery! Mystics! Can I play an Elf with no level limit?" - I don't think that would happen with LL, it has none of the RC's extraneous accumulations. Plus the art is better. :) Granted, it doesn't have the excellent War Machine mass combat system either, but that's easy to port over.

Yup. I find LL smoother, too: less rules, more freestyle. I find it very refreshing when I can play a whole module as one of Paizo's Pathfinder issues in just one game night.

OTOH, we enjoy greatly the tactical component of 3.x, so we have our hearts divided :D
 

Personally I like Labyrinth Lord better than the Rules Cyclopedia because when I said "I'm thinking of running a RC game" one of my players said: "Great! Weapon Mastery! Mystics! Can I play an Elf with no level limit?" - I don't think that would happen with LL, it has none of the RC's extraneous accumulations. Plus the art is better. :) Granted, it doesn't have the excellent War Machine mass combat system either, but that's easy to port over.

Ah, those are some of the things I LIKE about the RC!!!
 

If you want to use Ad&d monsters, you can subtract 1 from the monster's AC; everything else shouldn't be too off. You might also look at the Cleric's spell progression in the C&C quick start guide. LL might also be a good set, or try C&C which has modernized some of the rules in the RC. The RC is a great book, it is almost worth the premium that is charged for it.
 

If you want to use Ad&d monsters, you can subtract 1 from the monster's AC; everything else shouldn't be too off. You might also look at the Cleric's spell progression in the C&C quick start guide. LL might also be a good set, or try C&C which has modernized some of the rules in the RC. The RC is a great book, it is almost worth the premium that is charged for it.

Actually if you re using the AD&D 1st ed. MM, you can use the AC as is. There is no AC 10 in the book. It was written during a transition period from OD&D to AD&D and still retains the OD&D armor class scores, (which translate later into Classic D&D.)
 

Re AC translation:

BECM AC > AD&D AC
9 10 (unarmoured)
7 8 (leather)
5 5 (chainmail)
3 3 (platemail)

Personally for monsters I use the same ACs in either system, except for 9 > 10.
 



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