doctorbadwolf
Heretic of The Seventh Circle
So, a lot of the homebrewing I have done over the years has been along a very specific theme.
Nightcrawler
I want to teleport short distances at will, and long distances with some sort of limitation, and fight with light melee weapons.
I want to be able to use teleportation as a weapon, think teleporting as a drop to gain momentum and then out horizontally to put that momentum into slamming into the enemy, dealing falling damage to them that I have to roll to avoid taking myself as well, or simply teleporting above an enemy for the same basic result
I want to use finesse weapons like rapiers, for either a swashbuckler or assassin vibe.
The only times I have been able to do this have been playing a 4e Assassin, and it took some set up to be able to really lean into the teleportation and get he most out of it, and the 5e Shadow Monk, but I dislike waiting for level 6 when it clearly could give a shorter teleport with no secondary benefit at level 3 and upgrade that at level 6.
But I think my perfect version would be to take the shadow monk mechanics and put it on a rogue, but with the teleport coming in at level 3 and scaling with rogue levels.
But maybe there is a better way.
Anyone got a 3pp or homebrew class/subclass that does low level at will teleportation that gets better as you level, that can be easily paired with solid light weapon use?
Nightcrawler
I want to teleport short distances at will, and long distances with some sort of limitation, and fight with light melee weapons.
I want to be able to use teleportation as a weapon, think teleporting as a drop to gain momentum and then out horizontally to put that momentum into slamming into the enemy, dealing falling damage to them that I have to roll to avoid taking myself as well, or simply teleporting above an enemy for the same basic result
I want to use finesse weapons like rapiers, for either a swashbuckler or assassin vibe.
The only times I have been able to do this have been playing a 4e Assassin, and it took some set up to be able to really lean into the teleportation and get he most out of it, and the 5e Shadow Monk, but I dislike waiting for level 6 when it clearly could give a shorter teleport with no secondary benefit at level 3 and upgrade that at level 6.
But I think my perfect version would be to take the shadow monk mechanics and put it on a rogue, but with the teleport coming in at level 3 and scaling with rogue levels.
But maybe there is a better way.
Anyone got a 3pp or homebrew class/subclass that does low level at will teleportation that gets better as you level, that can be easily paired with solid light weapon use?


