To rephrase, HERO is a system that is often used for superheros most often, but it's very bare bones - the powers have no flavor, just function, and you design your character around what they can do, that meets your theme. (They also have books out like Fantasy HERO and such to help adapt).Nifft said:Oh wow. I'm totally re-inventing that right now for D&D Saga.
, -- N
Power frameworks (how to buy your powers with your points more cost-effectively, each with their own limitation) come in three varieties:
-Mutli-power (What you just described).
-Elemental Control (Functions like what you described, except he doesn't have to move his eggs into any basket - all the powers are there. They All must be the same theme (Ice, fire, telekinesis) and cost more than the multi-power framework, but he can have his shield going and still use his TK blast, so to speak).
-Variant Power Pool, which are weaker, but you can do stuff on the fly and put adders on them (think having free metamagic and you know all the spells of your level, but they could only do, say, 2d6 points of damage + metamagic, versus 6d6 unmodified, versus casting Entangle that does 1d6 points of damage, versus draining someone's Strength).
When you use a power, you spend endurance. Endurace is a fixed stat (like Strength or Dex). Each power has a set endurance number (using your TK blast uses up 5 endurance). When you run out, you can't use your powers; you have to wait until they recharge (you get a x endurance back at the end of the combat round).
Hahaha. No, I would not suggest converting to HERO. It's a math nightmare. Just saying that "Hey, it's out there!"Cadfan said:That's great and all, but I'm not switching systems just because of one class.![]()

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