As mentioned earlier, I think there's a difference between being given a plot direction and being railroaded.
In one of my games where I'm a player, it's become painfully clear that the party will just not be permitted to do certain things. We're consistently kept poor in XP and in gold, and if there's a plot element we miss (or it was bone-headedly put into a puzzle that only the DM can solve) we're not permitted to move on until the obstacle has been cleared.
Once you've been told that you can change what you're doing once you declare why your character thinks it's OK that dracoliches rule the world (i.e. the adventure we're stuck in, now), let me know what you think about railroading then. I suspect you'll hate it as much as most people do.
In one of my games where I'm a player, it's become painfully clear that the party will just not be permitted to do certain things. We're consistently kept poor in XP and in gold, and if there's a plot element we miss (or it was bone-headedly put into a puzzle that only the DM can solve) we're not permitted to move on until the obstacle has been cleared.
Once you've been told that you can change what you're doing once you declare why your character thinks it's OK that dracoliches rule the world (i.e. the adventure we're stuck in, now), let me know what you think about railroading then. I suspect you'll hate it as much as most people do.