howandwhy99
Adventurer
Class systems like D&D work better than non-class roleplaying because classes are what is meant by roles. The game should be different depending on what class/role you play.
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So those are two reasons I like roles... What do you think?
That just ain't objectively true, sorry. If you find it to be true, that's cool an' all. Many don't.Class systems like D&D work better than non-class roleplaying because classes are what is meant by roles. The game should be different depending on what class/role you play.
One of the weaknesses of the 3e PHB is that a lot of the classes don't get played very often, because they're just not very good, or work as the 'fifth man' in a party but not with a smaller number of PCs.
*snip*
That's kind of a difficult statement to defend, I think. Class systems certainly sell better than classless systems, but I think that has more to do with the potential player's ease in understanding available character archetypes. "Oooh, I can play a necromancer!" comes a lot quicker than "Oooh, I can take a bunch of necromancy powers!"Class systems like D&D work better than non-class roleplaying
I would suggest doing so. 4E is mostly a game about fighters. It's dropped the spellcasting bit from previous for the most part. You can really only do that, if you are a Ritual-user. I said almost a year ago the game is more Magic Warriors and Battle Mages than swords & sorcery. Everyone is playing the same class essentially.GreatLemur said:I'd jump on a good classless hack of 4e in a heartbeat, though.