battlemapp
Making battles better since 2020
I made a 3D in-your-browser D&D encounter map-maker. Here's a boss fight between my party and an Adult Black Dragon. I reduced visibility in the fog and the players ended up running from this one:
I've been updating BattleMapp for a couple of months now and although similar to other map-makers out there, it's a bit different because it works straight in your browser.
I describe it as a "sketching tool" for those DM's that want a quick and dirty way to get an encounter going online. As you can see, it is very simple, quick and easy to make a pretty cool map for your players to get lost in.
Patreon Subreddit Youtube Twitter
This is how I use it in my Friday night games:
- Load up Zoom and start the session with my players.
- When an encounter begins, I load up BattleMapp in the browser and sketch out the battle area. This takes about 30-seconds. Imagine sketching out a map on a piece of paper IRL: the players need an idea of layout, distances and character/enemy placements.
- I share my screen via Zoom so the players can see the map.
- I ask for the initiatives and note the combat order on the "notepad" feature in BattleMapp.
- I ask for their actions in turn and I move the counters around the map.
- I roll the 3D dice in BattleMapp because the players find it exciting to see it landing on those natty 1's.
- Once combat has finished, I stop sharing my screen and move on with the game.
BattleMapp premium adds bells & whistles - various prop models, token avatars, effects etc... But you can run an encounter perfectly well with the free version.
Let me know what you think!
I've been updating BattleMapp for a couple of months now and although similar to other map-makers out there, it's a bit different because it works straight in your browser.
I describe it as a "sketching tool" for those DM's that want a quick and dirty way to get an encounter going online. As you can see, it is very simple, quick and easy to make a pretty cool map for your players to get lost in.
Patreon Subreddit Youtube Twitter
This is how I use it in my Friday night games:
- Load up Zoom and start the session with my players.
- When an encounter begins, I load up BattleMapp in the browser and sketch out the battle area. This takes about 30-seconds. Imagine sketching out a map on a piece of paper IRL: the players need an idea of layout, distances and character/enemy placements.
- I share my screen via Zoom so the players can see the map.
- I ask for the initiatives and note the combat order on the "notepad" feature in BattleMapp.
- I ask for their actions in turn and I move the counters around the map.
- I roll the 3D dice in BattleMapp because the players find it exciting to see it landing on those natty 1's.
- Once combat has finished, I stop sharing my screen and move on with the game.
BattleMapp premium adds bells & whistles - various prop models, token avatars, effects etc... But you can run an encounter perfectly well with the free version.
Let me know what you think!