The Digital DM
Villager
Hey all,
I've been working on a project I think this community will find useful, a site dedicated to comparing TTRPG systems side by side.
Right now it's early days, and honestly a site like this lives and dies by its contributors. If you've got deep knowledge of a particular system (and this crowd definitely does), I'd love to have you involved. I've got a corrections form on the website, and you can go to r/ttrpgwiki to see the methodology.
A few things I'm hoping to cover well:
Would love to hear what comparison categories you all think are most important when evaluating a new system. That kind of insight from experienced players is exactly what would make this resource genuinely useful.
Check it out at ttrpgwiki.com and let me know what you think.
I've been working on a project I think this community will find useful, a site dedicated to comparing TTRPG systems side by side.
Right now it's early days, and honestly a site like this lives and dies by its contributors. If you've got deep knowledge of a particular system (and this crowd definitely does), I'd love to have you involved. I've got a corrections form on the website, and you can go to r/ttrpgwiki to see the methodology.
A few things I'm hoping to cover well:
- Core mechanical philosophy (roll-under vs roll-over, dice pools, etc.)
- Tone and genre fit
- Complexity level
- Accessibility (i.e. free rules, still in print, ect.)
- Community and third-party support
Would love to hear what comparison categories you all think are most important when evaluating a new system. That kind of insight from experienced players is exactly what would make this resource genuinely useful.
Check it out at ttrpgwiki.com and let me know what you think.







