Charlaquin
Goblin Queen (She/Her/Hers)
Woah, neat. I would probably not have thought of such a door concealing mechanism, but it does sound very cool. I could see something like that showing up in a Tomb of Horrors style puzzle-dungeon. That would be a very difficult door to telegraph, because it doesn’t sound like there’s anything you’d be able to tell about it just by looking at the hallway. I probably wouldn’t have a door like this show up as a random one-off. I’d need to lay some early groundwork to establish that these sorts of permeable walls are a thing in this dungeon, and that touching certain objects can activate them. There are many ways I might go about planting that seed. Maybe they could pick up a hint about such devices as a rumor. Or maybe they could find a corpse of a dead adventurer in the dungeon who has a journal that describes finding one of these walls and how they opened it. Or maybe they could happen upon an unaware creature as it’s opening one of them. Or maybe they find a note on a defeated enemy from its superior, exhasperatedly explaining how to get past these secret doors “for the last time!” and stressing the importance of burning the note after reading it. Most likely I would use more than one of these clues, since any of them have the potential to be missed.I was watching an episode of Stargate: Atlantis recently that had an interesting idea (IMO) for a secret door.
There is a hallway with a solid wall at the end.
As you walk to the solid wall at the end of the hallway, there are 3 lamps - set about 5 feet apart (one after the other - along the way to the solid wall). If you touch each lamp 1 after the other, as you are walking, (if you stop it doesn't work) and THEN walk "into" the wall, the wall is not solid (even though it still looks solid) and you walk into the next room.
@Charlaquin , @GMforPowergamers , @iserith - or anyone who wants to really.
If you were DMing, how would finding this "secret door," likely, work in your session? How would it look?