GMforPowergamers
Legend
I know it does, and what I'm telling you is that your argument is just wrong
no i'm not. I may not agree with you, you may not agree with me...but no I am not wrong all 6 stats are what my character is...whay I am roleplaying as
but we can get close enough... and we do so by useing the numbersbecause not only are the 6 skills not the same they cannot be made to be the same and it still be a game. I know why you want to see perfect equality between the skills, but I'm telling you that no matter how much you desire it, it's impossible.
I have had players throw things at me I know this is false.Assuming we are playing a typical "theater of the mind" tabletop RPG instead of a LARP, it's impossible to make a player's physical ability intrude into the game world.
I had a player jump over a chair once too to 'prove how easy it was' so againfase,,, WE CAN we just choose not to (and for good reason)
hence why the larps I loved when I was young and healthy I could not play today on a bet.My physical ability can only inform play if I'm able to act it out in a LARP, and a LARP will introduce other restrictions on what I can act out owing to inability to create any physical location we can imagine and the danger of doing so if we could.
but you CAN say 'that is great, now make an X mental check to see how well your character does it'On the other hand, in the same situation it is impossible to not have the mind of the player intrude into the game.
I can make a puzzel and watch someone larp beating it.. or I can set a DC and when people try have them rollThere is no wall of separation that we can erect between the mind of the player and the game world.
you can try at leastThe player's mind always extends into the game world. It's how the player can interact with the game world. And as long as the player can interact with the game world, some aspects of his judgement, his intelligence and his charisma will extend into the game world. This not only can't be avoided, if we did try to avoid it then the player couldn't interact with his character and it would cease to be a player character.
nope... and good rule of thumb don't tell people what they mean and what they don'tNo, it is what you are arguing.
but I also am happy with how things have gone in the 20ish years since we changedIt's just a subset of your larger argument that you don't want to engage with because you are so angry because you had a bad DM that ignored your invested character building resources unfairly.
okay please keep reading my mind it is way easier if you assume you know what I want more then I doI don't think you really do. I think you just want to be justly rewarded for investing character building resources in mental or social skills.
done, you are okay with google/text book knowladge... so can I read your notes or the adventure ahead too?Sure. Absolutely you can.
please come to one of mine... you would be suprised... infact if you did I would go out of my way to have creatures with scent and keen hearing all over the place just to show you how wrogn you are... never mind I don't want you at my tableAbsolutely. If your character can achieve 100% concealment or cover, your are hidden regardless of anything else. And I'm sorry, but that is true of everyone's game.
or scemt or if you were moving there as they came in good hearing...If your character is on the other side of a wall or door from an NPC, you don't expect me to make you roll a Hide check unless the NPC has X-ray vision.
and a stealth check is a great way to check to see if you get it closed.So yeah, anyone can hide in the Armoire and hope no one opens it.
yesAre you literally trying to tell me that a character that hides in a chest or armoire ought to be visible to a guard that enters the room because they don't have a lot of hide skill?
no I am saying "that's a great idea, lets roll to see how well it works"Are you literally telling me that a GM ought to say "No" to that proposition because in his opinion the character didn't have enough hide skill to think to do that.
a high roll it works as intended
a low roll it doesn't work as intended
having a better skill increases odds of high
having a bad skill and disadvantage makes odd of bad result more likely..
great...At my table, one of the meta-rules is called the Kindergartener rule.