Swarmkeeper
Hero
Presumably there are 3 or 4 other PCs doing something else in the room and they are all sharing information.Right, but this doesn't allow you, as the player, to do anything except look at the desk. So any other hidden features of the room are excluded. And if you look at everything, one by one, down the list, what do you do then?
You might point out to those DMs what Insight can be used for as specifically described in the books.I've never seen anyone try or allow insight to predict a person's next move. In fact, I've repeatedly had DMs who have told me that "insight isn't mind-reading" and refuse to allow me to even determine if someone is lying or not because "you don't know them well enough to tell."
"I'm watching their body language and listening carefully to their words..." can be spoken or unspoken as the action. Why would the player even want to invoke "Insight"? If an ability check has a meaningful consequence for failure, wouldn't they just want to try to get the info for free rather than risk a roll?If you allow these other uses, then sure, maybe the player needs to specify they are trying to figure out if the person is hiding anything, but that is a goal, not an action. So, as long as you have an idea of the player's goal, is it fine for them to say "Insight, what's he hiding?" or are you going to demand further information from the player?
It's a team game. If this is really a conflict among the players, there's some other strained dynamic going on that isn't going to be cured by any ruling.Are you missing that the conflict wouldn't even exist if you had the paladin roll, the same as the rogue? You have set up a system that allows them to "hash out conflicts" created by the system you are using. If everyone has to roll, then it doesn't matter who goes first, because there is no advantage in picking an "ideal" hiding spot. It is only when certain actions they can take guarantee success for them, and lock out other players from getting their own auto-success that any conflict is even possible in this scenario.
It's my prerogative as DM to rule a PC's action automatically succeeds. If that creates a conflict among players, we have some other weird social contract issues at the table that need to be dealt with. The rogue player should be ecstatic that the paladin hiding in the pantry for once is not alerting the enemy of their presence, IMO.So what value are you getting from enforcing auto-successes that is worth potential conflict?
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