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JRRNeiklot said:I don't see why that can't be done in any edition. In AD&D, C&C, or 3e, I just grab an orc, slap whatever AC and HP I want on him, give him +3 to hit, just cause and roll with it. Nobody cares that I didn't follow some blueprint. They just care whether or not it was an interesting encounter.
It can be. I've done it in every edition. The problem though, lies in the things like published mods and game books and stuff.
Say I'm designing a game of x level, but want an orc that can cast offensive spells. I want a decent spell so it's actually a challange to the party and not just a wasted attack in disguise... But now in order to do that by the rules, I need to pump my orc up to a point where he's too much of a challenge for my pcs... Now what? Skip the orc?
By making it so an orc with magic is just an orc, with his attack "power" altered, it allows for people to more easily insert X concept into an adenture, which means it's easier to design a good adventure wich is ultimately good for the game.
When 3e first came out I was happy because it gave rules for making any and all concepts pretty much... My orc can cast spells and I have rules to do it! But those rules were cumbersome, and often came with other things you never realized would appear.