Quasqueton
First Post
Date: October 2, 2025
Poster: Quasqueton's Son
Subject: I miss the old D&D
I'm sure I'm not the only old-timer here who sometimes yearns for the early 00's, when D&D was new, slick, and full-color. I remember when my dad gave me my first Player's Handbook---it looked like a real, leather-bound tome. I was so amazed by the interesting races and classes, the easy-to-use skills, and the cool feats. The illustrations were so evocative of adventure and adventurers.
I remember looking my dad's Dungeon Master's Guide and seeing all the really cool magic items. I so looked forward to one day trying draws from the deck of many things---that thing was just a bunch of campaign plots looking to happen. But, alas, I never got to find one. ;-)
I've been on a nostalgia trip lately, ever since finding my old PHB in boxes in my attic. The old D&D had soul and imagination. This new version of the game, with its bland black-and-white illustrations, cookie-cutter character classes, and terribly wordy and convoluted text is just souless compared to the D&D I started with back when I was 10 years old. I miss the simple and intuitive skill system, the greatly customizable feat trees, and the various options for combat rather than this current "I hack, he hacks, I hack, he hacks" method.
Am I just looking back on my childhood gaming through rose-colored glasses, or did the old D&D have something that this new version has lost?
Quasqueton's Son
Poster: Quasqueton's Son
Subject: I miss the old D&D
I'm sure I'm not the only old-timer here who sometimes yearns for the early 00's, when D&D was new, slick, and full-color. I remember when my dad gave me my first Player's Handbook---it looked like a real, leather-bound tome. I was so amazed by the interesting races and classes, the easy-to-use skills, and the cool feats. The illustrations were so evocative of adventure and adventurers.
I remember looking my dad's Dungeon Master's Guide and seeing all the really cool magic items. I so looked forward to one day trying draws from the deck of many things---that thing was just a bunch of campaign plots looking to happen. But, alas, I never got to find one. ;-)
I've been on a nostalgia trip lately, ever since finding my old PHB in boxes in my attic. The old D&D had soul and imagination. This new version of the game, with its bland black-and-white illustrations, cookie-cutter character classes, and terribly wordy and convoluted text is just souless compared to the D&D I started with back when I was 10 years old. I miss the simple and intuitive skill system, the greatly customizable feat trees, and the various options for combat rather than this current "I hack, he hacks, I hack, he hacks" method.
Am I just looking back on my childhood gaming through rose-colored glasses, or did the old D&D have something that this new version has lost?
Quasqueton's Son