I need a hole in the ground, pronto.

Mercule

Adventurer
The time I can devote to game prep has gone down considerably since I started my current campaign -- almost to the point of burn-out and dropping the game.

I've found quite a few modules to help me round out the campaign, overall. Where I'm at right now, though, is the PCs need to go and speak to a dragon god (we're coming to the end-game for the overall arc) -- an ascended dracolich with a portfolio similar to Vecna's, but a much better attitude.

What I specifically need is a short delve that fills the part of a guarded gateway between the prime material and the dragon's realm. Basically, a cave complex that's open on both sides and geared for (or adjustable to) level 15 or so. I'm not finding anything in my Dungeon mags, so I came here to ask if there were any recommendations. On line resources or something I'd have to purchase (PDF, Amazon, or other) would be fine.

Thanks in advance.
 

log in or register to remove this ad

http://www.enworld.org/showthread.php?t=154448

Cooperative Dungeon 01, in particular, could simply have a second opening on its far side with no work whatsoever on your part.

CD 01 said:
Cooperative Dungeon 01 - Terror and Blasphemy

The marilith, Blasphemy, has spent many years building up her complex and gathering minions to her aid. It is up to a strong group of adventurers to remove her from this plane, permanently, either for the good of all or in an effort to replace her as a rising evil force for others to fear.

With thirty encounter areas, and many traps, this adventure is big enough to be run over several sessions. Although designed as a 14th-level adventure, many of the encounters and tactics used by the creatures within border on the VERY difficult side. Experienced DMs might want to be prepared to give their players a break if they begin to complain, cry, or whimper...
 


Guardians of Dragonfall might work with some minor modifications. It's written for 11th level parties and is basically a hollowed out mountain that serves as a graveyard for dragons. There are multiple entrances so I think it could be fairly easily recast as a complex guarding a portal to a dragon's realm.
 

Pets & Sidekicks

Remove ads

Top