Thunderfoot
Hero
So, I'm thinking about starting a new campaign. It is basically 3e with a lot of 1e/2e flair - very gritty. In a nut shell, magic is feared (and therefore rare); gods are jealous and therefore religious wars are plentiful; elves are xenophobic and therefore rare and half elves even more so because of this. Gnomes are back to being dwarven cousins and a symbiotic relationship has blossomed (dwarves mine, gnomes farm and hunt).
I also want to make the money system more based upon copper than gold and give the feel of the vassal system of the medieval period.
I did level back the paladin a bit by making it a branch of the priest instead of the fighter. It plays out a lot like clerics (hospitalers) and palys (templers) which is part of that feel I'm going for...
I would like to have fighting classes and rogues base their starting packages on background and include station as part of the whole mix....
So my real question is - is there a system like this that already exists or should I continue plugging along with the house rules? I do like D&D (or at least d20) simply for familiarity sake. But may switch if it suits my needs. I will say that GURPS has never been a friend of mine and realism in combat doesn't need to be on the graphic level of Rolemaster, just something that encourages individual character development and the playing of an epic story arc (depending upon the choices the players actually make).
I say again, PLEASE tell me you opinions, I actually want them - also, everyone be mindful of forum rules - I would hate to have this shelved because people can't play nice.
I also want to make the money system more based upon copper than gold and give the feel of the vassal system of the medieval period.
I did level back the paladin a bit by making it a branch of the priest instead of the fighter. It plays out a lot like clerics (hospitalers) and palys (templers) which is part of that feel I'm going for...
I would like to have fighting classes and rogues base their starting packages on background and include station as part of the whole mix....
So my real question is - is there a system like this that already exists or should I continue plugging along with the house rules? I do like D&D (or at least d20) simply for familiarity sake. But may switch if it suits my needs. I will say that GURPS has never been a friend of mine and realism in combat doesn't need to be on the graphic level of Rolemaster, just something that encourages individual character development and the playing of an epic story arc (depending upon the choices the players actually make).
I say again, PLEASE tell me you opinions, I actually want them - also, everyone be mindful of forum rules - I would hate to have this shelved because people can't play nice.