I need help BADD

I think not only should the dragon be able to hide under water it would make sense for it to have underground tunnels, and a way to use the terrain, collapse ridges, flood areas. Always have a way to escape.
 

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Lots of ideas in here... thanks guys!

I will definitely be giving this dragon some sort of underwater lair/entrance/backdoor/hiding place. The idea of the Black attacking from beneath the waters surface up onto land like a gator or croc is awesome.The Lizardman/Half-Dragon Druid is another definite; just got Complete Divine and Unearthed Arcana in the mail, going to take a look at the Blighter.

I was thinking of adding the third party, wild-elf slaves, captured by the Lizardfolk. Also thought of integrating an NPC oracle type, maybe a crazy old lady or some such.
 

If anyone is still interested...

I am going to use Elinnwyluwyther, a CR 14 mature adult black, pretty much as-is, from the Draconomicon. She makes her lair in the Lizard Marsh (FR) with an ECL 12 Lizardfolk minion leading a number of Lizardfolk tribes. The lair itself will be an ancient ruin dedicated to some alien and bizarre gods (thinking of pulling out CoC), now almost completely submerged beneath the Lizard Marsh. Elinnwyluwyther is going insane from the whispering voices that speak to her in her inner most sanctum.
 

Wouldn't it be in the elinhyuislosdfjordgfhx's best interest to leave or is what's-is-face too far insane?
 
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The Surprizingly Good Lizardman Rogue 3 (highlights):
- CR 4
- HD 2d8 +3d6 +5 (24 hp)
- Only including racial stat boosts (+2 Str, +2 Con, -2 Int)
- Base Saves: Fort +2, Ref +6 (+Evasion), Will +1
- Base Attacks: +3/+3 (Claw 1d4 +1 +2d6 SA), +1 (Bite 1d4 +2d6 SA)
- +5 Natural Armor -- makes that leather armor look like the icing that it is. For flavor, the leather is actually human skins -- reptiles don't wear other reptile skin.


The Interesting Lizardfolk Fighter 4 (highlights):
- CR 5
- HD 2d8 +4d10 +6 (37 hp)
- Base Saves: Fort +5, Ref +4, Will +1
- Base Attacks: +6/+6 (Claw 1d6 +3), +4 (Bite 1d4)
- Feats:
L1: Multiattack
L3: Weapon Focus (Claw)
F1: Power Attack
F2: Improved Overrun
F4: Weapon Spec (Claw)
L6: Improved Natural Attack (Claw)

(Future:
- F6: Cleave
- L9: Improved Sunder
- F8: Greater Weapon Focus (Claw)
- F10: Improved Critical (Claw)
- L12: Combat Reflexes
- F12: Greater Weapon Spec (Claw)
... and that's up to CR 13.)

For equipment, either find him a nice Druid who casts Greater Magic Fang on his claws every day, or give him an Amulet of Mighty Fists. Consider allowing him access to a swamp psion (call her "the Mind Witch" if you wish) who gives him tattoos of Claw of Energy, which turns his claws into flame/frost/shocking (pick one) burst weapons for 1 round/level, or make it a custom 4th level Druid spell for Lizardfolk who are gifted with both Druidic talents and natural claws.

I realize that there's some contention about whether Improved Natural Attack can stack. Hopefully the 3.5e MM Errata will clear that up.

EDIT: D'oh, it does not stack. Fixing feats now... done.

-- N
 
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Half-dragon giant alligators/crocodiles might be temporarily mistaken for young black dragons. Chuuls and hydrae are also found in swamps, and might make for interesting side-encounters... how would a half-dragon hydra work out? It could certainly make for a good distraction.

If the ruined city is dedicated to "others", then make good use of the pseudonatural template for summoned creatures - after all, the taint from such a place touches everything, especially the magic of a druidic half dragon lizard man. Pseudonatural dire weasels are fun, what with that True Strike ability and all...

I recall a fun map of ruined city in a swamp in one of the Dragonlance modules from long ago. If you have it available, perhaps it could save you some prep time.
 

krichaiushii said:
I recall a fun map of ruined city in a swamp in one of the Dragonlance modules from long ago. If you have it available, perhaps it could save you some prep time.

Dragons of Despair. Had it years ago, lots of similarity...
 

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