Lordnightshade said:Wow Wolf96, that's awesome! I love the idea of the Fighter/duelist/weapon master!
Glad you like it. Hope it works for you.
So help me complete this stat block: (I'm not sure if it's all correct).
Male Elf, Gray Fighter6/Duelist7/Weapon Master7; Medium Humanoid ; HD 20d10+80; hp 200; Init +7; Spd 30; AC 17; Atk +25 base melee, +27 base ranged; SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); RF: +2 Will bonus to Enchantment spells; AL CG; SV Fort +13, Ref +21, Will +6; STR 20, DEX 24, CON 18, INT 20, WIS 10, CHA 11.
How many attacks/round would this guy get and what would be the damage on each attack?
I don't want him to have so many AC enhancing magic items. I would like it if his AC could rely mostly on feats and Dex.
Magical weapons are fine.
I like the feat selection you have, where is the cosmopolitan feat listed?
Well, you can adjust however you like -- that's just some old ideas.
The Cosmopolitan feat just makes any non-exclusive skill into a class skill for the character. Only available for 1st level characters.
The problem with using an elf is that he actually can't qualify for the Fighter/Duelist/Weapon Master at level 20. He'd have to go to level 21. Of course, your PC will never know that, so it's your call.
Damage will come from what enchantments are on the rapier -- if you use a Keen Wounding Rapier, it's 3d6 + 7 with a lingering point of damage for each successful attack. A burst weapon isn't a bad idea if you don't mind pumping the weapon to a +10 equivalent. That would make it 4d6 + 7 per attack, 5d6 + 1d10 + 14 on a critical hit, and 6d6 + 2d10 + 21 on a critical hit that uses the Increased Multiplier ability.
He gets four attacks per round normally and five per round while the haste boots are active. His attack bonus can be obtained by subbing into the formula given...
Using the 24 Dex and 20 Int...
36 Dex = 24 Dex + 6 Gloves of Dex + 4 Manual of Quickness in Action + 2 Level
32 Int = 20 Int + 6 Headband of Int. + 4 Tome of Clear Thought + 2 Level
AC: 10 + 13 (Dex) + 11 (Int) + 3 (Fight Defensive with 5 ranks of Tumble) + 7 (Elaborate Parry) + 1 (Dodge Feat) + 5 (Defending Dagger) + 4 Haste = 54 AC with no items. Feel free to add items as you like.
Attack Rating: BAB: 20 (BAB) + 13 (Dex, Weapon Finesse: Rapier) + 5 (weapon enhancement) + 1 (Weapon Focus: Rapier) + 1 (Ioun Stone) - 4 (Fighting Defensive) + 1 (Superior Weapon Focus):
+37/+32/+27/+22 Attack or +37/+37/+32/+27/+22 hasted.
By the way, I'm assuming that the numbers you listed in the stat block are base numbers -- so if they're not, you'll have to fix those numbers. The nicest thing about the manuals is that they're used up -- even if the challenger wins, he doesn't get them. I just include them in the stat block for wealth calculations.
This is a nasty opponent, considering that the ONLY things he has on him are his two (admittedly high value) weapons.
I would definitely add the Sense Motive item and give him the full 21 ranks possible in Sense Motive. That gives him a total +31 value with which to oppose your player's +32 bluff checks. That makes it a good challenge without discounting the abilities of your fighter.
Good luck.