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I need Oldy Molds!

Echohawk, you are the MAN (or woman, depending; never can tell on the internet). Choke mold is very intriguing. Cerebral mold is, hm. I don't care for ability damage, but it does have potential.

I have Monstrous Compendium Annual Vol 1 and 3, but not 2. No need to copy alot of text, but I'm just curious what Gray mold does (and the last of my questoins, promise). :)

Now I'm left pondering how to do these things in 4e. Choke mold is possible; there's suffocation rules (that take forever to kill you; it would have to be part of a trap). Yellow and Ruset mold though is much more challenging due to the "Save or die" aspect.

I know I said I wasn't going to talk about fungus, but I am still thinking about those GIANT fungal fields. Implementing one like the X-Files episode of the Fungal cave that secreted hallucinogenic spores, keeping prey docile while it digested them.
 

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Gray Mold
Climate/Terrain: Subterranean
Frequency: Rare
Organization: Patch
Activity Cycle: Any
Diet: Carnivorous
Intelligence: Non- (0)
Treasure: Nil
Alignment: Neutral

No. Appearing: 1 patch
Armor Class: 9
Movement: 0
Hit Dice: n/a
THAC0: n/a
No. of Attacks: 1
Damage/Attack: 1d6
Special Attacks: Spores
Special Defenses: See below
Magic Resistance: 35%
Size: S to L
Morale: n/a
XP Value: 65

This mold, which grows primarily on floors, has a fuzzy light gray to dark gray color. Often overlooked in subterranean cavers, the mold releases its spores when it is stepped on or attacked. It can create a cloud of spores every 6 rounds.
A cloud of gray spores is 30 feet deep by 15 feet wide and 15 feet high. Living creatures caught within the cloud suffer 1d6 points of damage and must make a saving throw vs. poison. Those who do not save have inhaled 1d6 spores -- each causes 1 point of damage per round until either the creature is dead or a cure disease spell kills the spores. Those killed by gray mold spores become part of the mold, a man-sized creature increasing the size of a patch by 10 square feet. The spores do not harm non-living matter.
Gray mold is immune to weapons and to fire-based attacks. In addition, it has a natural magic resistance. Cold-based spells that pierce its resistance make the mold dormant for 1d8 turns, while ice storm, wall of ice, and similar spells (of 4th level or higher) kill the mold outright.

(From Monstrous Compendium Annual Volume 2)
 

I know I said I wasn't going to talk about fungus, but I am still thinking about those GIANT fungal fields. Implementing one like the X-Files episode of the Fungal cave that secreted hallucinogenic spores, keeping prey docile while it digested them.
Just in case, here's a quick list of the various D&D fungi with the most recent appearance of each listed:

Fungi
  • Ascomoid (Dungeonscape)
  • Basidirond (Dragon #337)
  • Blackspore Fungus (Shadow Elves; Hazard)
  • Bluecap Mushroom (Elminster's Ecologies Appendix: Volume 2; Hazard)
  • Bone Fungus (Dungeonscape; Hazard)
  • Campestri (Monstrous Compendium Annual Volume One)
  • Choking Cinder Fungus (Dungeon #126; Hazard)
  • Concussion Fungus (Dragon #316; Hazard)
  • Cushion Fungus (Dragon #172)
  • Darksnap Fungus (Shadow Elves; Hazard)
  • Explodestool (Dragon #89)
  • Fetid Fungus (Monster Manual V)
  • Frenzy Fungus (Dragon #316)
  • Friendly Fungus (Dragon #196)
  • Fungifolk (Dwarven Kingdoms of Krynn)
  • Fungoid (Creature Catalog (DMR2))
  • Fungus Hulk (Return to White Plume Mountain)
  • Fungus Vermeil (Savage Coast Monstrous Compendium Appendix)
  • Gas Spore (Lords of Madness)
  • Gray Fungus (Wizards of the Coast web site)
  • Lermon Fungus (Shadow Elves; Hazard)
  • Myconid (Monster Manual II)
  • Pearldew Fungus (Shadow Elves; Hazard)
  • Phantom Fungus (Monster Manual v.3.5)
  • Phosphorescent Fungus (Dungeon Master's Guide v.3.5; Hazard)
  • Phycomid (Dragon #337)
  • Scarlet Heart Mushroom (Dungeon #126; Hazard)
  • Shaman Fungus (Shadow Elves; Hazard)
  • Shrieker (Monster Manual v.3.5)
  • Slaver Fungus (Wizards of the Coast web site)
  • Sluggard Fungus (Dragon #316; Hazard)
  • Stealstool (Dungeon #136; Hazard)
  • Stoneshroom (Dragon #347; Hazard)
  • Strider Fungus (Shadow Elves; Hazard)
  • Torment Toadstool (Dungeon #126; Hazard)
  • Trania Fungus (Shadow Elves; Hazard)
  • Violet Fungus (Monster Manual v.3.5)
 

Not exactly a mold but the obliviax is a personal favorite. It's a great hazard and can give the party a real WTF?!? moment when the carpet of black moss starts casting spells at them. :devil:
 

Echohawk, do you just have a database or something? You are a searching ninja.

Not exactly a mold but the obliviax is a personal favorite. It's a great hazard and can give the party a real WTF?!? moment when the carpet of black moss starts casting spells at them. :devil:
Hee.
 


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