Ravellion
serves Gnome Master
Hello everyone,
Having played 4e till mid Epic levels (which burned me out spectacularly, so I am not touching it again), we switched to Star Wars Saga. Me and two out of four players liked it, but one of the "likes star wars" players wants to mostly stop playing, and the other players were basically going along with Star Wars to keep him in the group. They want fantasy.
So now here I am, continuing with 3 players, looking for a D&D like system and a campaign setting. I liked how the world felt in 4e, with players not using magic to solve every problem. (I also liked dragonborn, the feywild, and the eladrin/elf split, but none of these are sacred to me or my players). But 4e, despite being easy to dm, annoyed me too much in what it allowed players to do during combat and how/when it allowed to do them. 4e is simply right out.
We originally stopped playing 3e because I though it was too much homework after about 8th level. I also often started to play opponents suboptimally because of the many options available to them. Before that, 3e did everything it needed to do. I am therefore contemplating E6 or E8. Are there any other systems that capture that general power level of magic, and have a high degree of PC customization?
Also, what campaign setting would you suggest for such a level of power? I am contemplating Kalamar because the power level seems to fit the lore, but reading it never made me want to DM it. I am a big Greyhawk fan, but I don't think it would fit the lower level of magic I am looking fot.
Having played 4e till mid Epic levels (which burned me out spectacularly, so I am not touching it again), we switched to Star Wars Saga. Me and two out of four players liked it, but one of the "likes star wars" players wants to mostly stop playing, and the other players were basically going along with Star Wars to keep him in the group. They want fantasy.
So now here I am, continuing with 3 players, looking for a D&D like system and a campaign setting. I liked how the world felt in 4e, with players not using magic to solve every problem. (I also liked dragonborn, the feywild, and the eladrin/elf split, but none of these are sacred to me or my players). But 4e, despite being easy to dm, annoyed me too much in what it allowed players to do during combat and how/when it allowed to do them. 4e is simply right out.
We originally stopped playing 3e because I though it was too much homework after about 8th level. I also often started to play opponents suboptimally because of the many options available to them. Before that, 3e did everything it needed to do. I am therefore contemplating E6 or E8. Are there any other systems that capture that general power level of magic, and have a high degree of PC customization?
Also, what campaign setting would you suggest for such a level of power? I am contemplating Kalamar because the power level seems to fit the lore, but reading it never made me want to DM it. I am a big Greyhawk fan, but I don't think it would fit the lower level of magic I am looking fot.