Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.


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I didn't know know PF2 had Hero Points either. Has it taken PF in a more narrative direction than the original? I thought PF2's issue for me was the IMO excessive reliance on mechanics over fiction.

They're not very thoroughly integrated; all they do is buy you a reroll. You also don't get a lot of them (1-3 by GM choice). I think its fair to say that from your perspective you'd consider the system excessively game oriented, not excessively narrative oriented.
 

They're not very thoroughly integrated; all they do is buy you a reroll. You also don't get a lot of them (1-3 by GM choice). I think its fair to say that from your perspective you'd consider the system excessively game oriented, not excessively narrative oriented.
Cool. That's what I thought, and why I bounced off it hard when I played it last year.
 

Cool. That's what I thought, and why I bounced off it hard when I played it last year.

Honestly, the use of Hero Points in my experience is more of a "I really don't want to fumble this save I think" or "This seems like a bad time to miss" than anything else. Its putting its thumb in a minor way on the fact that D20's are so swingy, and the impact that can have on the way PF2e handles fumble/miss/hit/crit.
 

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