I'm not really satisfied with the way death and dying is handled in D&D, there's very little room for cinematic death or last words, or final heroic acts.
I'd like to change things around to be a little bit more like this:
-1 to -9 :Each round you have the same chance as stabilizing or taking damage as stated in the RAW, however you're not guaranteed to fall unconscious. Something like 5% per hit point under zero, checked after each time you take additional damage.
You may speak, but anything more than a soft whisper will deal you an additional point of damage at the end of the round.
You may make a move action, but it deals you 3 points of damage at the end of your turn.
You may make a standard action, but it deals you 6 points of damage simultaneously with the action. So potions won't react with your body fast enough to save you, but you could make a dying attack, or if your conscious and only at -1 you could blow a potion and hope to roll high enough to get you back on your feet, and at the very least stop you from dying.
Of course if the potion isn't in your hand, you'll have to draw it for another 3 points of damage.
I'd like some feedback and suggestions before I implement this, I run a really lethal game, and I'd like some way for the players to get a little closure with their characters instead of just sighing in defeat and grabbing the stat rollers.
I'd like to change things around to be a little bit more like this:
-1 to -9 :Each round you have the same chance as stabilizing or taking damage as stated in the RAW, however you're not guaranteed to fall unconscious. Something like 5% per hit point under zero, checked after each time you take additional damage.
You may speak, but anything more than a soft whisper will deal you an additional point of damage at the end of the round.
You may make a move action, but it deals you 3 points of damage at the end of your turn.
You may make a standard action, but it deals you 6 points of damage simultaneously with the action. So potions won't react with your body fast enough to save you, but you could make a dying attack, or if your conscious and only at -1 you could blow a potion and hope to roll high enough to get you back on your feet, and at the very least stop you from dying.
Of course if the potion isn't in your hand, you'll have to draw it for another 3 points of damage.
I'd like some feedback and suggestions before I implement this, I run a really lethal game, and I'd like some way for the players to get a little closure with their characters instead of just sighing in defeat and grabbing the stat rollers.