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I SPEAK! (Re: MerricB Speaks Re: Mark Jindra Speaks)


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Hmm...

The module needs to be self-contained unless they plan on doing a series (unknown, but unlikely). This rules out Slavers (1-4), GDQ, and Desert of Desolation sets.

Tomb of Horrors is done. While 3.0, I doubt its going to deal with Hommlet/Temple of Elemental Evil due to the mega-module done with it.

They are gonna go with something very familiar, so I doubt it will be a late 2nd edition or set in another setting other than default/Greyhawk (though exceptions apply).

Its not gonna be a mega-module with lots of background, like Night Below or Undermountain (speaking of which...)

Nothing that requires a liscence (Conan, Sonya, F&GM, or Castle Amber)

It will be site based, a classic "dungeon" if you will. This removes Isle of Dread and even Secret of Bone Hill style "settings with treasure" style mods.

What does that leave?

White Plume Mountain (Classic module, follows S1 in series order)
Expedition to Barrier Peaks (weird enough to warrant a try)
Keep of the Borderlands (THE classic stomping ground, breaks the last rule a bit though)
In Search of the Unknown (An underappricated module that, if stocked, isn't bad)
Ghost Tower of Inverness (it gets mentioned enough times in various D&D stuff. My vote)
Ravenloft (They DID just get the publishing rights back...)
Assassin's Knot (a good simple and easy module to do)
Tomb of the Lizard King (they could finally do a lizard-vampire right)
Palace of the Silver Princess (just reuse the original art WotC, I DARE you!)
Deep Dwarves Delve (only printed in the 25th aniversary box, so few even know of it)
 

Personally, I would love to see a new version of the Slaver series or GDQ. However, I think that Keep in the Borderlands might be a good one for new players. It is low level, and is something that could probably have a section on running it with the D&D Basic Game boxed set.
 

Mark CMG said:
That sort of adventure would seem to hit the notes they like to hit.


This would be a good choice, and there was also a section of the adventure which accessed various worlds. I recall that one world seemed reminiscent of Ravenloft.

Perhaps doing GDQ would be a good bet. The price might be a bit high, but there would be a strong demand for it.
 

William Ronald said:
This would be a good choice, and there was also a section of the adventure which accessed various worlds. I recall that one world seemed reminiscent of Ravenloft.

Perhaps doing GDQ would be a good bet. The price might be a bit high, but there would be a strong demand for it.

Problem is (if I'm reading this all correctly) the price is FREE, so anything done like this will have to be small (30-40 pages) and NOT require alot of rejiggering (my god, how WOULD they stat Lolth?)

Maybe as a for-sale "return to" style mod, GDQ would work, but I doubt we're getting it as a free download from WotC's Site.
 

I'd guess Keep on the Borderlands. They just released high-level iconic deathtrap Tomb of Horrors so going the opposite direction with a low-level iconic dungeon crawl makes sense to me. Plus its not too much work to refactor low level NPCs and monsters.
 

Remathilis said:
Problem is (if I'm reading this all correctly) the price is FREE, so anything done like this will have to be small (30-40 pages) and NOT require alot of rejiggering (my god, how WOULD they stat Lolth?)

Maybe as a for-sale "return to" style mod, GDQ would work, but I doubt we're getting it as a free download from WotC's Site.

Hmm, stat Lolth as an advanced version of an aspect of Lolth from the miniatures rules. However, if you are correct, I think that GDQ would be too much for a free download. So, Keep on the Borderlands is probably a wise bet.
 


Into the Woods

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