Pathfinder 2E I think I am giving up on PF2ER

Which is the total opposite of my experience with PF2E, we've had some great roleplaying, lots of fun combats and overall a good time. Given your posts I suspect I'm running it wrong
You are definitely not "running it wrong." Our group played AV and had great roleplaying as well, especially when one considers downtime activities. I don't know what "you need to follow a strict rhythm of crescendo and climax (combat-wise) that can and will get in the way of role-playing." is supposed to mean...
 

log in or register to remove this ad

You are definitely not "running it wrong." Our group played AV and had great roleplaying as well, especially when one considers downtime activities. I don't know what "you need to follow a strict rhythm of crescendo and climax (combat-wise) that can and will get in the way of role-playing." is supposed to mean...
Combat is tactical focused and requires a team effort that can at times be really tedious. Like killing a foe with a thousand paper cuts tedious.

If you are saying, "but that sounds fun!" then enjoy it!
 

Combat is tactical focused and requires a team effort that can at times be really tedious. Like killing a foe with a thousand paper cuts tedious.

If you are saying, "but that sounds fun!" then enjoy it!
No disagreeing about that here. I don't see how that gets in the way of roleplaying. At all.

It's a matter of taste, but I found combat in 5e way more tedious...always felt like there's more at stake in PF2E.
 

No disagreeing about that here. I don't see how that gets in the way of roleplaying. At all.

It's a matter of taste, but I found combat in 5e way more tedious...always felt like there's more at stake in PF2E.
My guess is that the combat eats up a disproportionate amount session time.
 


There are options that are clearly better than others. Champions stink. Alchemists and Oracles stink. Rogues are leagues ahead of barbarians and rangers who waste action economy to be effective. Fighters are ahead of everyone.
Maybe they'll fix these terrible classes in Player Core 2?
 


People don't roleplay during combat?

They definitely should be but I've found with the P2e group I game with, combat (we play on Foundry) becomes a video-game slog where everyone just gets fairly silent and stares at their map screens and moves pieces on a board to 'win' the situation using positioning and manuevers. I really try to role-play but none of the 6 other players say much of anything and it's clear my behavior isn't the social norm -other players proceed to click-away on the VTT.

I've played dozens of other rpg systems (though not on VTT) and I've never quite seen the focus on tactical play at the cost of role-play.

Though, who knows, maybe P2e played face to face is like a critical role episode. No idea, I've never had that opportunity.
 

There are options that are clearly better than others. Champions stink. Alchemists and Oracles stink. Rogues are leagues ahead of barbarians and rangers who waste action economy to be effective. Fighters are ahead of everyone.
Maybe they'll fix these terrible classes in Player Core 2?
A lot of the ones you mention will receive updates in PC2. "Stink" is not a word I'd use to describe them, however...not after seeing our barbarian in the Frozen Flame AP. In the Blood Lords game I'm playing in, I am playing an Investigator, popularly seen as the weakest class by a fair margin, and I still contribute well, even in combat. That's largely because it is a team game, but also because I don't lag that far behind in the damage dealing. 🤷‍♂️
 

Some. Though, im guessing the maneuvering and abilities etc... eat up a lot in mechanical application time. Especially, if you are playing at the table and not with a VTT. YMMV
To be fair, we play on Foundry, which is leagues ahead of any other VTT I have tried (Maptool, Roll20).
 

Remove ads

Top