I preferred the overall design.
It allowed me to create original backgrounds for the Hodgepocalypse like:
Born Yesterday (for those who are fans of Johnny -5 and nice gals like Alias)
Bunker Buddy
Dreamer (originally hooked to the astral plane)
Cybercultist
Raider/Drifter
Sportsballer (I blame Rollerball for this one).
That gave you something to hang your hat on and gave it a ton of personality to hook your species and/or class on.
the new one feels watered down in comparison.
Am I missing something?
I might be missing something, but how has the new background system changed this specific aspect? DNDBeyond doesn't seem to yet have the build-your-own functionality for 2024 backgrounds (outside homebrew), but both 2014 and 2024 let you build your own.
This is one of those things where I feel WotC simply can't win no matter what they do. People complained about attribute score improvements based on a character's species, many because it reminded them of biological essentialism and made them feel icky, and still others who simply wanted more freedom in how they assigned improvements. A lot of people supported attaching such things as ASI and skills to backgrounds as they felt it made more sense for these things to be cultural rather than biological.
I watched the leadup to this with mild amusement. Having spent much of the TSR era preferring a BX/BECMI hybrid to AD&D, I had no natural affiliation with racial attribute bonuses and penalties; plus I think attributes are the
least interesting way to distinguish characters now and would rather they have less focus and mechanical impact.
IMO, regardless as to whether it is tied to species or background, because of the mechanical weight, people (not all of them, but enough) are going to pick that species or background to support the attributes favorable to their chosen class. So wherever you place the bonus, it creates serious incentives and bottlenecking and eliminates against-type combinations in X% of games. I'd much rather have attributes divorced from everything else, except maybe at the suggestion level (
"goliaths tend to be strong, although there are some who defy that trend").
Regarding backgrounds, I think I'd rather them be mostly separated from mechanics. Make them be exclusively personality traits, bonds, and flaws, perhaps with starting equipment (with the option of a set amount of GP instead, as it is now). That way it is entirely optional and those who feel they are slow character creation and don't provide much benefit can effectively ignore them. It also means the page space can be entirely devoted to goal suggestions, adventure hook ideas, and other RP advice instead of lists of (often fairly arbitrary) skills, feats, or attributes tied to each of them.