Bryon_Soulweaver
First Post
This is just a rough draft, but I'd like to get everyones opinion. Total level of the group is 17, except one dude with a level 19 character (he's the only character to live through the entire campaign, the bastard), but I'll be starting with an ELC of 16.
[sblock]Pyrrha
Female Nymph
Size/Type: Medium Fey
Hit Dice: 6d6+18 (fae) plus 1d4+3 (wiz) plus 1d6+3 (spellthief) (51 hp)
Initiative: +4
Speed: 30 ft. (6 squares), swim 20 ft.
Armor Class: 22 (+4 Dex, +8 deflection), touch 22, flat-footed 18
Base Attack/Grapple: +3/+3
Attack: Dagger +6 melee (1d4/19-20)
Full Attack: Dagger +6 melee (1d4/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blinding beauty, sneak attack +1d6, spells, spell-like abilities, steal spell 0-1st, stunning glance
Special Qualities: Damage reduction 10/cold iron, low-light vision, trapfinding, unearthly grace, wild empathy
Saves: Fort +12, Ref +16, Will +21
Abilities: Str 13, Dex 18, Con 16, Int 17, Wis 21, Cha 26
Skills: Concentration +15, Diplomacy +9, Escape Artist +14, Handle Animal +16, Heal +14, Hide +14, Knowlegde (arcane) +4, Knowlegde (nature) +4, Knowlegde (history) +4, Listen +15, Move Silently +14, Ride +7, Sense Motive +15, Spellcraft +4, Spot +15, Swim +10, Use Rope +4 (+6 with bindings)
Feats: Combat Casting, Dodge, Weapon Finesse
Alignment: Neutral Evil
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 20 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.
The save DC is Charisma-based.
Spell-Like Abilities
1/day—dimension door. Caster level 7th.
Spells
A nymph casts divine spells as a 7th-level druid.
Typical Druid Spells Prepared (6/5/4/3/1, save DC 17 + spell level)
0—cure minor wounds, detect magic, flare, guidance, light, resistance; 1st—calm animals, cure light wounds, entangle, longstrider, speak with animals; 2nd—barkskin, heat metal, lesser restoration, tree shape; 3rd— call lightning, cure moderate wounds, protection from energy; 4th—rusting grasp.
Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 20 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.
Skills
A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line. [/sblock]
I plan on advancing in wizard to fourth level, then take a sorcerer level at 12 and take the Master Spellthief feat at the same time. At level 13, I plan on advancing in Ultimate Magus.
Any suggestions?
[sblock]Pyrrha
Female Nymph
Size/Type: Medium Fey
Hit Dice: 6d6+18 (fae) plus 1d4+3 (wiz) plus 1d6+3 (spellthief) (51 hp)
Initiative: +4
Speed: 30 ft. (6 squares), swim 20 ft.
Armor Class: 22 (+4 Dex, +8 deflection), touch 22, flat-footed 18
Base Attack/Grapple: +3/+3
Attack: Dagger +6 melee (1d4/19-20)
Full Attack: Dagger +6 melee (1d4/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blinding beauty, sneak attack +1d6, spells, spell-like abilities, steal spell 0-1st, stunning glance
Special Qualities: Damage reduction 10/cold iron, low-light vision, trapfinding, unearthly grace, wild empathy
Saves: Fort +12, Ref +16, Will +21
Abilities: Str 13, Dex 18, Con 16, Int 17, Wis 21, Cha 26
Skills: Concentration +15, Diplomacy +9, Escape Artist +14, Handle Animal +16, Heal +14, Hide +14, Knowlegde (arcane) +4, Knowlegde (nature) +4, Knowlegde (history) +4, Listen +15, Move Silently +14, Ride +7, Sense Motive +15, Spellcraft +4, Spot +15, Swim +10, Use Rope +4 (+6 with bindings)
Feats: Combat Casting, Dodge, Weapon Finesse
Alignment: Neutral Evil
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 20 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.
The save DC is Charisma-based.
Spell-Like Abilities
1/day—dimension door. Caster level 7th.
Spells
A nymph casts divine spells as a 7th-level druid.
Typical Druid Spells Prepared (6/5/4/3/1, save DC 17 + spell level)
0—cure minor wounds, detect magic, flare, guidance, light, resistance; 1st—calm animals, cure light wounds, entangle, longstrider, speak with animals; 2nd—barkskin, heat metal, lesser restoration, tree shape; 3rd— call lightning, cure moderate wounds, protection from energy; 4th—rusting grasp.
Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 20 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.
Skills
A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line. [/sblock]
I plan on advancing in wizard to fourth level, then take a sorcerer level at 12 and take the Master Spellthief feat at the same time. At level 13, I plan on advancing in Ultimate Magus.
Any suggestions?