1) SInce TSR was very damn tight on it's IP, there was very little published for AD&D that was not from TSR
what does this mean?
To keep the community going, to keep things "bubbling" as I said, they HAD to create their own content and lots of it.
- No internet (not for 99.99% of folk) so you didn't have ENworld to keep things buzzing and making communities for D&D,
- no scads of 3rd party books on Amazon or pdfs to buy,
- etc
so TSR simply had to create enough material to LINK to people and encourage their "baby"
because D&D isn't simply sales of books, is it people?
Take sports, each major sport has a huge community and associated industries/communities with it. It's not merely the person/persons on the field, is it?
See what I'm saying?

They were trying to make a new genre, befoe the days of the big PC and console MMORPGs etc it was hard to get the "idea" into the public consciousness
Sort of example of this is one big reason why D&D Online has failed: at the end of the day, it didn't have enough content, this made it BORING. Who wants to do the same dungeon all the time?
AD&D had so much variety that it was exciting.
Please also remember folks, not every DM/player out there is hard core Enworld-mega genius, fun, hip, super-dooper

In otherwords, not every player/DM was hard core or capable of making their own homebrew mega fun adventures, and needed external input, or they'd get bored and not play.
This seems to be totally forgotten here at times. Not everyone is a hard core fan or skilled.
Yes I know there were some non-TSR magazines, adventures etc in the early days but TSR clamped down on them or they folded by lack of support/profit
2) Hey, don't dis Spelljammer or I'll have Wooly Rupert cheek pouch ya!
now with Pirates of Caribbean more folk can "grok" Spelljammer, alas too many folk have such closed minds about what is
acceptable as space travel because of Star Trek/Star Wars kludging up our damn cultureal perceptions, both of which were actually lousy for reality of such if you want to be picky, and SW is NOT scifi to be even pickier, hehe.
Castle Greyhawk was a hoot! ROCK LOBSTER!
Alas there's a few too many folk who can't laugh at either themselves or our hobby, tsk tsk!
3) 2nd Ed TSR art stomps the butt out of 4th ed art and to lesser extent 3rd ed art. Fred Fields, Jeff Easley, Keith Parkinson, Larry Elmore, Clyde Caldwell, Brom etc. Oh to have been there to watch 'em work (those that were in-house), sigh!!!
that was important for DEFINING what AD&D was.
Will folk remember 4th ed art in future? I seriously doubt so.
Lot of the recent artists are fantastically skilled, it just doesn't "grab" folks I talk to, compared to older stuff.
4) Yeah the "Historic" books in 2nd ed were a great idea!

Agree that
some of the "Complete" books were sucky for what they gave, but I still treasure my Complete Gladiator and Spacefarer's. I was a DM so I can't say on in-game personally if the Complete books were hot or not, just by my tastes, of course, but I know my players liked a few of the books, alas I can't recall which ones now.
5) I did say TSR had problems with how it was run, Dragon Dice (extra production line?) and book issue.
what's tragic is they BURNED all those stock piled boxed sets, books etc...ye gods....*cry* guess it was tax purposes but oh wow, what tragedy
6) Those carping at 2nd ed...hey, that WAS when the hobby expanded hugely, like it or not. Wasn't perfect, what is in life? I started with 1st ed but still think 2nd ed was best time for the game in terms of innovation, breadth of items, gorgeous art etc.
I have kept
vastlymore 2nd ed stuff than 3rd ed, and I bet that's the case with many other folk, that should tell you something.
7) I agree spellcasters were broken even though I too love playing wizards!
*taps his
nom deplume' *
"Ench...anter" 
Been playing Baldurs gate2: Time Stop, Spell Sequencer, Chain Contingency...just...ow!! ow!!
