I have had an idea that I have been working on a bit, and might start up soon also
The basics would be for an adventuring party sponsored by a professional adventuring organization (I was thinking about calling it something like the 'League of the Extra-Ordinaries'). Every generation, the past members who have retired or moved on to other things, sponsor new 'blood' to take their place as the new guild members. They would give the players a base of operations (more then like in Shar somewhere), with living space, a library, a small laboratory, along with a stipend of cash (for living expenses and transportation). Other things might be contacts and/or safe houses in different cities and countries. The organization would have loose ties to the Crown of Breland, whom the group might occasionally work for (secretly).
The group would expect the party to mostly research and go out and adventure! And maybe come home to write trilling tales about it to be shared with other members. Occasionally people, groups or governments would come to them, seeking help with this or that.
Characters would start out I am thinking around 3rd level but with access to a lot of things that might normally not at such as low level AND they would advange farily quickly (and have pretty good stats to begin with) after all they are... Extra-Ordinary!
Anyway... still bonusing ideas around in my head right now