It's the skew caused by the expectation of 400, 600 or 1000 page sets of core rules.You have a curious definition of short...
SWADE is 211 6.75x10" pages counting covers.
1E was 146 letter sized pages, counting covers.
It's the skew caused by the expectation of 400, 600 or 1000 page sets of core rules.You have a curious definition of short...
SWADE is 211 6.75x10" pages counting covers.
1E was 146 letter sized pages, counting covers.
I've been gaming since '79, and I've yet to find a RPG other than Sword's Path: Glory that remotely came close to that comparison.
From this thread, a disconnect seems to be between people who like to read RPG books, but play very little or not at all, as compared to people who see the books as rules for a game that is actively played (the board game comparison).
The artistic versus the practical.
Maybe. But Prince Valiant was introducing a fairly new type of play (in the late 80s), yet got away with a relatively slim book as per my outline upthread.I think game books can get away with being tightly constrained in their presentation when they're doing a new spin on a well-worn style of play (like a lot of fantasy heartbreakers); that approach doesn't work as well if they're trying to build up a whole new setting or type of play whole cloth.