Dross
Explorer
Lets try to clear a couple of things up. first lets get the order of actions strait (I'll parse out the original post) and Moff_Tarkin can adjust for any errors.
For me the DM handled the situation poorly, and probable needs to spend some time explaining exactly what illusions can/can't do, even writing it down if need be. Be that as it may I'll ask (and re-ask) some Q's.
What other trickery are you talking about? This is the only post I've seen you make that refers to trickery, everything else is to combat the illusion (unless I've missed it)
What is the usual method to determine that something is an illusion, only Detect Magic? Is this the only thing that works? How?
At what point would players/PC accept the scene as the real thing? Finding the Kama somewhere else?
In post 37 you stated that you understand illusions can "provide a flanking bonus to a PC". My Q's: How? At what stage could someone disbelieve. Is this based on the RAW, or on how things are handled by the DM?
What is your definition of metagaming? (mine, FWIW is: to use out of Character or player knowledge for an unfair advantage to the PC or party. Or ask: How and why would my PC know this?)
As it stands, while adjustments need to be made for the nature of illusions in this game, the only thought/reason given by you for detect magic is illusion.
Is it your standard practice to detect magic at any stage you think that something is screwy. If so the DM is in error here, if not then there is a greater chance of you metagaming.
I wonder if any of the party use illusions, seeing that they appear so powerful.
Upon opening the coffin we find the body and decapitate/burn it.
One of the PCs noticed the magical kama the vampire attacked us with was not in the coffin, at which point he said, “I think something funny is going on.”
He got a chance to disbelieve.
He failed his save but still figured something was screwy so he asked the cleric to do a detect magic to determine if there was any illusion or trickery at work.
For me the DM handled the situation poorly, and probable needs to spend some time explaining exactly what illusions can/can't do, even writing it down if need be. Be that as it may I'll ask (and re-ask) some Q's.
What other trickery are you talking about? This is the only post I've seen you make that refers to trickery, everything else is to combat the illusion (unless I've missed it)
What is the usual method to determine that something is an illusion, only Detect Magic? Is this the only thing that works? How?
At what point would players/PC accept the scene as the real thing? Finding the Kama somewhere else?
In post 37 you stated that you understand illusions can "provide a flanking bonus to a PC". My Q's: How? At what stage could someone disbelieve. Is this based on the RAW, or on how things are handled by the DM?
What is your definition of metagaming? (mine, FWIW is: to use out of Character or player knowledge for an unfair advantage to the PC or party. Or ask: How and why would my PC know this?)
As it stands, while adjustments need to be made for the nature of illusions in this game, the only thought/reason given by you for detect magic is illusion.
Is it your standard practice to detect magic at any stage you think that something is screwy. If so the DM is in error here, if not then there is a greater chance of you metagaming.
I wonder if any of the party use illusions, seeing that they appear so powerful.