FreeTheSlaves said:
This formula/flavour won't work with specific deity's.
I think it will take a lot of hard work to make this happen.
I complete agree that is needs adjustment, but not that it is going to be that hard. Let's see how long it takes for a draft...
What to change on the fly:
- alignment -> obviously CE
- class skills -> Intimidate replaces Diplomacy, Knowledge (Nature) replaces Knowledge (Nobility); optionally Spot replaces Heal
- aura of good / detect evil / smite evil -> change to aura of chaos / detect law / smite law
- remove disease -> cause disease
- lay on hands -> let it cause damage instead of healing
I would probably keep Divine Grace and Divine Health, they aren't very off IMHO.
Then we're left with the 3 most difficult changes: Turn Undead, Spells and the Mount.
Turn Undead:
It could be changed to Rebuke Undead, but AFAIK Talos isn't a deity interested in undead much. It may be too good, but I would replace it with Rage as a Barbarian of 3 levels less (starting at level 4).
Spells ("swap" means works the same but against good):
(I)
Bless -> Bane
Bless Water -> Curse Water
Bless Weapon -> swap
Cure X Wounds -> Inflict X Wounds
Detect Poison (drop)
Detect Undead (drop)
Prot./M.c./Dispel Chaos/Evil -> Prot./M.c./Dispel Law/Good
Lesser Restoration -> Ray of enfeeblement
(II)
Delay Poison (drop)
Eagle's Splendor -> Bear's Endurance
Remove Paralysis -> Hold Person
Shield Other (drop)
Zone of Truth (drop)
(III)
Daylight -> Darkness (II)
Discern Lies (drop)
Remove Blindness/Deafness -> Blindness/Deafness
Remove Curse -> Bestow Curse
(IV)
Holy Sword -> swap
Neutralize Poison -> Poison
Restoration -> Enervation
You can make up for the lost spells with the following: Entropic Shield (I), Produce Flame (I), Blight (II), Call Lightning (II), Wind Wall (II), Air Walk (III).
Special Mount:
This is the most difficult... I admit it's taken already almost 20 minutes so far, and I'm going to pass the task of replacing the mount

A flying mount would be IMHO the best solution, but then it has to be delayed, because at level 5 it's a bit too early. In DotF there were guidlines about some flying mounts for regular paladins, so I guess these could be the guidelines for this character as well.