I hear a lot of players criticizing everything Wizards of the Coast does, ranging from the choice of fonts for the core rulebooks to the tiniest minutiae of rules. How dare these greedy corporate money-grubbers try to get our money by making a product that we enjoy immensely! The shame!
I get tired of the complaints and constant negativity, so I figured that there were probably some other players out there who felt the same way. Let me share something wonderful that I like about Wizards of the Coast.
This hasn't been the greatest few weeks for me. My boss recently had surgery (an appendectomy, he's fine but still recovering), so I've had to pick up alot of the design and administration around our company. We're on a deadline to make a product in a few months and it's just getting to where the screws are tightening. I had a jaw infection myself, but since I can eat yogurt and antibiotics and still walk around, I'm pretty much working through the entire thing. I've had car trouble recently, my radiator and radiator hoses burst and it ended up costing $1100 to get that fixed. To top it all off, a member of my gaming group just had bypass surgery, so we're still trying to get our campaign back into the swing of things.
Good things have been few and far between recently.
Village of Hommlet and the Temple of Elemental Evil are among my most fondly recalled D&D products of all time. When Gary passed, I ran a special session of Village of Hommlet for all the new hands who never got the chance to play it before--such is my enjoyment of this adventure. I thought it not only a fitting tribute to the father of our hobby to share the adventure, but I got to see the looks on the player's faces when they ran into the giant frogs, the green slime, and Lareth the Beautiful. That moathouse one-shot is still one of the most fondly-discussed games we ever played. There was even some discussion about updating Temple of Elemental Evil to 3.5, but when 4E came out we ended up going in a different direction.
So imagine my delight when I hear that Village of Hommlet has been updated to 4E and is totally FREE, in exchange for a measly street address! O, exultation! Joy of joys!
So at first, I couldn't update my information because I didn't know my RPGA number--I haven't used it since 2004, when I first got into college, and that little plastic card has been in a box in storage for several years. Not exactly an easy proposition to go digging through a storage unit on the other side of town...
So I asked on another thread about how to get it online, then sent an email requesting my RPGA number. The quoted time was 5-7 business days. I got it within thirty minutes.
So a few mouse clicks and keystrokes later, I have a copy of Village of Hommlet 4E with my name on it on the way. This was exactly what I needed to turn my week around. Life's little problems suddenly don't seem as bad as trying to convince someone in my regular group to run the adventure for my birthday next month!
Thank you, Wizards of the Coast. Thank you, RPGA. And thanks to the wonderful person that thought of updating this classic adventure for 4E for me. I'll dedicate my first crit on that adventure to you!
I get tired of the complaints and constant negativity, so I figured that there were probably some other players out there who felt the same way. Let me share something wonderful that I like about Wizards of the Coast.
This hasn't been the greatest few weeks for me. My boss recently had surgery (an appendectomy, he's fine but still recovering), so I've had to pick up alot of the design and administration around our company. We're on a deadline to make a product in a few months and it's just getting to where the screws are tightening. I had a jaw infection myself, but since I can eat yogurt and antibiotics and still walk around, I'm pretty much working through the entire thing. I've had car trouble recently, my radiator and radiator hoses burst and it ended up costing $1100 to get that fixed. To top it all off, a member of my gaming group just had bypass surgery, so we're still trying to get our campaign back into the swing of things.
Good things have been few and far between recently.
Village of Hommlet and the Temple of Elemental Evil are among my most fondly recalled D&D products of all time. When Gary passed, I ran a special session of Village of Hommlet for all the new hands who never got the chance to play it before--such is my enjoyment of this adventure. I thought it not only a fitting tribute to the father of our hobby to share the adventure, but I got to see the looks on the player's faces when they ran into the giant frogs, the green slime, and Lareth the Beautiful. That moathouse one-shot is still one of the most fondly-discussed games we ever played. There was even some discussion about updating Temple of Elemental Evil to 3.5, but when 4E came out we ended up going in a different direction.
So imagine my delight when I hear that Village of Hommlet has been updated to 4E and is totally FREE, in exchange for a measly street address! O, exultation! Joy of joys!
So at first, I couldn't update my information because I didn't know my RPGA number--I haven't used it since 2004, when I first got into college, and that little plastic card has been in a box in storage for several years. Not exactly an easy proposition to go digging through a storage unit on the other side of town...
So I asked on another thread about how to get it online, then sent an email requesting my RPGA number. The quoted time was 5-7 business days. I got it within thirty minutes.
So a few mouse clicks and keystrokes later, I have a copy of Village of Hommlet 4E with my name on it on the way. This was exactly what I needed to turn my week around. Life's little problems suddenly don't seem as bad as trying to convince someone in my regular group to run the adventure for my birthday next month!
Thank you, Wizards of the Coast. Thank you, RPGA. And thanks to the wonderful person that thought of updating this classic adventure for 4E for me. I'll dedicate my first crit on that adventure to you!