glass
(he, him)
Gritty, yes. Realistic, not remotely!Mort said:This is called a death spiral (where the more damage you take the less effective you become) and has it's place in gritty or realistic games.
glass.
Gritty, yes. Realistic, not remotely!Mort said:This is called a death spiral (where the more damage you take the less effective you become) and has it's place in gritty or realistic games.
Nytmare said:Do you have a problem with adventurers carrying around fourty or fifty healing potions?
glass said:Gritty, yes. Realistic, not remotely!
glass.
It wasn't a question of whether or not carrying them is a problem, it's why someone would find a problem with healing surges because they're almost exactly like those healing packs they always have in those gosh-durned video games when we've had something that is exactly like healing packs in D&D since forever.Brown Jenkin said:Not if they have the cash and encumberence to pull it off. They better be packaged properly too as a fall could cause problems.
Nytmare said:It wasn't a question of whether or not carrying them is a problem, it's why someone would find a problem with healing surges because they're almost exactly like those healing packs they always have in those gosh-durned video games when we've had something that is exactly like healing packs in D&D since forever.
My guess is that healing potions are ok because they're in bottles.
[EDIT] I'm pretty sure that D&D stole healing packs from Cranston Manor.
Does it?Delta said:I do have a problem with them. My 3E house rules have pretty strict limits on the number of magic items anyone can carry, or else they start getting corrupted & cursed (I had good reactions from my players on this). So 4E is moving in the opposite direction from what I want.
Heh. It's always fun to play "spot the healing potion" in a videogame. Every game has them, whether or not it's a fantasy game, and whether or not potions actually exist.Nytmare said:I'll try again. The claim was that:
Healing surges are stolen from video games.
(Healing surges in D&D = Healing Pack in Video Game)
I assert that healing packs are actually the same as healing potions.
(Healing packs in Video Game = Healing Potions in D&D)
I also assert that healing potions have been in D&D since before I started playing Pong.
(Healing potions in D&D = ~1980)
Therefore: Healing surges are not stolen from video games.
(D&D != Video Game)
Q.E.D.
Campbell said:I'm not entirely sure where people are getting the idea that healing surges are being introduced to the game primarily as a means to decrease lethality. From where I'm standing it looks like the intent behind healing surges is to
- Reduce medic dependency.
- Ensure that party staying power is not thrown out of whack when a party has multiple medics.
- Filter healing to the party members who will usually need it the most and ensure that rogues and wizards cannot rely on the party medic to mitigate the consequences of poor play to the degree that they previously could.
If they simply wanted to decrease the level of lethality in the game they could have simply made party medics better medics.