Mark
CreativeMountainGames.com
Some of you might be a little young to remember this but...
A long time ago I had heard some pretty good things about this Tolkein. On a lark, I picked up a module (from an earlier edition) and, man, was it broken. Twelve NPC Dwarves to help out the solo PC on his adventure (I think the NPC wizard from the new one made his debut in this old module), sunlight turning Trolls into stone, and a single arrow that could kill the Dragon at the climax were just some of the "low"-lights. Needless to say, I'm not surprised that the new edition is just as loose on the rules.
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I gotta remember to post when I think of something instead of holding off 'til a little later'
A long time ago I had heard some pretty good things about this Tolkein. On a lark, I picked up a module (from an earlier edition) and, man, was it broken. Twelve NPC Dwarves to help out the solo PC on his adventure (I think the NPC wizard from the new one made his debut in this old module), sunlight turning Trolls into stone, and a single arrow that could kill the Dragon at the climax were just some of the "low"-lights. Needless to say, I'm not surprised that the new edition is just as loose on the rules.

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)bwgwl said:
what's really strange about that is that in the first "prequel" campaign, everyone wanted to play a dwarf, and it took all the DM's cajoling just to get one guy to play the token halfling.
the DM still managed to sneak in his pet high-level wizard NPC, though.![]()
I gotta remember to post when I think of something instead of holding off 'til a little later'

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