i was wondering has anyone tried to convert Star Trek's Q into monster format?


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MerakSpielman said:
The problem is Q isn't all-knowing, or in fact really that clever at all, just all-powerful. Picard always "defeated" Q by out-thinking him.

In other words Q would be the ultimate social encounter - you can never defeat him by doing anything other than talking.

Sounds pretty damn boring - about as interesting as "No - the goblins refuse to listen and attack!"
 


Saeviomagy said:
In other words Q would be the ultimate social encounter - you can never defeat him by doing anything other than talking.

Thoroughly incorrect. Talking to Q alone does little. Actions speak louder than words. Q's forte was in setting up situations where Picard, et al needed to take actions that in some way revealed moral character. The talking at the end was only exposition to make sure the audience knew what was going on.
 
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actually umbran is quite right

Q always played fair, in his own way.
Each time he played around with the enterprise crew, he helped them grow in some sort of way. He never actually hurt them i think, when it was well within his power to do so.

He played within his own rules too.
 

I'm not entirely sure why you would need to convert a being of effectively omnipotent power into any kind of stats: If he has any limitations, they're beyond anything which the game can comprehend.

It's like that entire business of giving deities stats: It makes very little sense, because the only reason you'd bother GIVING anything stats would be to kill it! If you never intend for the being or object in question to be killed, it doesn't need stats. Typical random NPCs don't need, and often aren't given, stats: They're not intended to be killed, even though they could be. So why should deities, which similarly don't intend to be killed in any normal way, need stats?
 

Norfleet said:
It's like that entire business of giving deities stats: It makes very little sense, because the only reason you'd bother GIVING anything stats would be to kill it! If you never intend for the being or object in question to be killed, it doesn't need stats. Typical random NPCs don't need, and often aren't given, stats:

Hm. I disagree. If you never intend the characters to have meaningful interaction with a thing, there's no need for stats. But there are many types of interaction that may call for stats, but have little or no chance of bringing about anyone's death.

A good example for deities, IIRC, is simple awareness of events. In D&DG, I remember seeing rules and stats that cover what a given god might become aware of - things relating to their sphere of influence within so many miles, depending upon their divine rank. The actions of the deity may be important, even if the characters won't kill the deity. Then, the stats of the deity might help define what the deity knows about, and thus how the deity would act...
 

I think that Q is ombipotent yes, but he is lacking comprehenson of why things are done, even if he is knowledgeable, so maybe he would have a lower wisdom?
btw Norfleet, deities can kill thikngs, thus they need stats
 

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