Manbearcat
Legend
Another Stonetop "lend you my horse" popped up in Stonetop 2 game a few sessions ago after the PCs Returned Triumphantly (from Expedition 1).
OPPORTUNITY (Proper Noun. An Opportunity is a framed situation that can be turned into an asset/positive fiction or turned into a Threat if engaged with and it goes south...or it can be ignored/discarded by the player).
On the return journey Stonetop after rescuing the children from grave peril deep in The Great Wood, one of the kids overhears Tober's (Stonetop's Ranger) discouraged comments about two of his hounds perishing on their expedition. Deryn's (Stonetop blacksmith and dear companion to Tober) little brother Jordan comes up and says, "I knew if we were to be found, that it would be you leading Stonetoppers to our rescue. See my brother when you get back; he was shodding horses and he found a lame colt that needed help. I heard you lost your pups, but Deryn was shodding a young colt who was lamed and it needs a good helper. It was left from some Marshedge folks who didn't know what to do with it after the laming. They were probably just gonna let it die. Deryn decided to take it on, but he's not skilled with animals so it seems too much for him to handle. Maybe you could heal it?" Hat tip @niklinna for repurposing your post-game written notes above!
So, in the fiction : gamestate relationship, you've got a young colt with sad, brown eyes, probably an injured tendon, which just lies down all the time and avoids eye contact. It just wanders outside of the inner ringwall, eats fermenting crabapples in the meadow, and Deryn doesn't know what the hell to do with it. You've got an Injured (lame) tag and a bad Instinct of Withdraw in dejection.
So, this is handled like Working Gigs in AW or Paladin Quest/Wizard Ritual in DW where the GM/players resolve some fiction/win cons required to do the thing.
So effectively, multiple scenes that arrive at the gamestate of (a) resolve a social conflict which would entail soft social moves (where the horsey rebuffs advances etc) and nets a successful Wild Speech Persuasion (or related move), (b) removal of the Injured (lame) tag for the colt, and (c) his Instinct rewritten to something functional. The ultimate Win Con would = Follower status for Tober (with a Cost and related Loyalty) or Asset (for Stonetop). This will be Homefront phase primarily for Tober, but possibly he'll take him on a future Expedition after Befriend Him and Heal Him are done. I have no clue. TBD how the game evolves and what the player does.
OPPORTUNITY (Proper Noun. An Opportunity is a framed situation that can be turned into an asset/positive fiction or turned into a Threat if engaged with and it goes south...or it can be ignored/discarded by the player).
On the return journey Stonetop after rescuing the children from grave peril deep in The Great Wood, one of the kids overhears Tober's (Stonetop's Ranger) discouraged comments about two of his hounds perishing on their expedition. Deryn's (Stonetop blacksmith and dear companion to Tober) little brother Jordan comes up and says, "I knew if we were to be found, that it would be you leading Stonetoppers to our rescue. See my brother when you get back; he was shodding horses and he found a lame colt that needed help. I heard you lost your pups, but Deryn was shodding a young colt who was lamed and it needs a good helper. It was left from some Marshedge folks who didn't know what to do with it after the laming. They were probably just gonna let it die. Deryn decided to take it on, but he's not skilled with animals so it seems too much for him to handle. Maybe you could heal it?" Hat tip @niklinna for repurposing your post-game written notes above!
So, in the fiction : gamestate relationship, you've got a young colt with sad, brown eyes, probably an injured tendon, which just lies down all the time and avoids eye contact. It just wanders outside of the inner ringwall, eats fermenting crabapples in the meadow, and Deryn doesn't know what the hell to do with it. You've got an Injured (lame) tag and a bad Instinct of Withdraw in dejection.
So, this is handled like Working Gigs in AW or Paladin Quest/Wizard Ritual in DW where the GM/players resolve some fiction/win cons required to do the thing.
MAKE A PLAN
x Befriend Him
x Heal Him
x Instill Self-belief
So effectively, multiple scenes that arrive at the gamestate of (a) resolve a social conflict which would entail soft social moves (where the horsey rebuffs advances etc) and nets a successful Wild Speech Persuasion (or related move), (b) removal of the Injured (lame) tag for the colt, and (c) his Instinct rewritten to something functional. The ultimate Win Con would = Follower status for Tober (with a Cost and related Loyalty) or Asset (for Stonetop). This will be Homefront phase primarily for Tober, but possibly he'll take him on a future Expedition after Befriend Him and Heal Him are done. I have no clue. TBD how the game evolves and what the player does.
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