Circles.There's a bit in Burning Wheel that does something like this and I've always thought it was pretty genius.
It's fundamental to BW play, at least in my experience.
Circles.There's a bit in Burning Wheel that does something like this and I've always thought it was pretty genius.
Yup. I think the idea could be widely adapted to other systems without an undue amount of heartache.Circles.
It's fundamental to BW play, at least in my experience.
Maybe.Yup. I think the idea could be widely adapted to other systems without an undue amount of heartache.
That last point is undeniably true. That said, if we set aside GM distaste, I think the project isn't all that controversial or difficult.Maybe.
My reason for an equivocal "maybe" rather than an enthusiastic "yes" is because one effect of Circles as a mechanic is that it gives the player a reasonable degree of control over scene-framing (and indirectly, therefore, over setting in so far as setting sits implicitly behind the scene), and a high degree of control over theme and trajectory.
A lot of tables, or at least a lot of GMs, don't want those things.
Most importantly, being able to "dial-up" NPC assistance advances the campaign if/when the group gets stuck in a situation where they lack the necessary resources to advance a scene. I can't imagine anyone other than the most "control-freak" kind of GMs having an issue with this.That last point is undeniably true. That said, if we set aside GM distaste, I think the project isn't all that controversial or difficult.
Not fantasy in particular, but I'm planning on running Cyberpunk 2020 game. There's going to be a big heist and it's going ot take time for them to pull off the job. As a sign of good faith, and to protect his investment, he's going to offer the players Trauma Team subscriptions. Trauma Team is a private ambulance service who will come pick you up when injured and get you to a hospital for treatment.In your FRPGing, what techniques do you use to emulate these sorts of events?