"I wonder if it is friendl-OHMYGODIT'SEATINGME!"

alsih2o

First Post
How many savage looking, nastily armed, fanged, smelly good guys do you use?

It seems in a lot of campaigns all people who look like X or eat their foes are all bad guys.

Do you use possible PC allies with some "uncivilized" traits? Can the PC's usually tell at a distance who is a bad guy?
 

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REminds me of the comic from the first edition monster manual "What do you mean you want to talk to the lynx? The last creature we talked to ate half the party!!"

You have to mix it up and one way to do that is play against type. And actually they have found that the barbaric people are a little easier to dela with then the civilized ones. The Barbaians are more straight forward and not really that ddevios or using.
 


alsih2o said:
How many savage looking, nastily armed, fanged, smelly good guys do you use?

It seems in a lot of campaigns all people who look like X or eat their foes are all bad guys.

Do you use possible PC allies with some "uncivilized" traits? Can the PC's usually tell at a distance who is a bad guy?

Assumptions based on appearance are a bad idea in my campaign.
 

I use unconventional good guys in every campaign I've run.

Recently, the party hitched a ride on a Green Dragon at the behest of a Druid who helped them after they saved Grandpa, who was a retired Werewolf. :)

Years ago, my first experience experimenting with this was the tribe of Dakon (man-apes) who lived in the Horrible Hills near an abandoned Cult monastery. The PCs not only helped them, but would return regularly to check on their progress when in the area.

The PC's in a previous homebrew even TURNED a raiding party of Hobgoblins from Lawful-evil militants to Chaotic-Good peace-loving commune types. They had to hide the hobgoblins and help them relocate, away from their fellows who wanted to kill the "aberrations." :)

And in my favorite episode, another party in the same homebrew campaign religiously converted a bunch of cyclopskin who were slave chattel for a bunch of mountain giants. The mountain giants worshipped Vaprak the Destroyer; the PC's freed the slaves, told the illiterate slaves about Vaprak the PEACE-LOVING GOD, and turned them into a freedom commune of Vaprak worshippers. Vaprak took extra care to send evil minions at the PCs on a REGULAR basis after that. :)

So, I guess my players are more into CREATING peace-loving abominations than negotiating with them.
 

My only try at this was with a homebrew race, that was half-snake. The PCs didn't fight, and it all ended happily. Oh there was that time with Jazzlecrack.... Ifaced the PCs against a feral lizardfolk who ha been chained by other lizardfolk, Jazlecrack however broke free..... That was fun :)
 

My players have 'rehabilitated' a mimic. When it surrendered, they talked it into working at a local pub in exchange for all that pub's leftovers. It just had to promise not to eat anyone.

Now it tells (illustrated) stories for cash, is picking up bard levels and lives the life of luxury.
 

alsih2o said:
"I wonder if it is friendl-OHMYGODIT'SEATINGME!"

Man, for a moment there I read this as "Oh my God it's SEATING me!" and had the image of a really pushy mind flayer butler. :)
 


I've never run a game where a particular group is all evil (or all good, for that matter). And making assumptions based on appearance will get you in very serious trouble IMC.
 

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