"I wonder if it is friendl-OHMYGODIT'SEATINGME!"

I think my group may quite readily accept a savage, yet noble companion. At this point, they run like scarred little bunnies from all things civilized and pleasant.
 

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Lessons have been taught not to judge creatures or NPC's by their appearance or even common lore IMC.
For instance, an Adult Blue Dragon with Rogue levels that was robbing tombs of a desert city was thought to be the bad one...come to find out, it was looking for a way to free the city from a Mind Flayer-Lich that had controlled the city for like 700 years. And the players almost took on the dragon for the city to free one of the PC's parents being held there. They finally got the correct BBEG, and made a friend of the Dragon. :)

RD

(as one player says a lot, "Never judge a book by it's cover") :lol:
 

In one game, I played a half-dragon anthropomorphic tyrannosaur monk.

Strangely, he was able to go into any tavern in the world with no issues. Nobody wanted to be the first one to start a fight. :)

Brad
 

I use alignment as a guide to behavior. So one can find trustworthy goblins. But, it helps to keep in mind their basic nature. (Think of 13 year olds with no adult supervision. :confused: )

Or, as an example, take a diligent green dragon ranger. He's dedicated to protecting his part of the wilderness, and will help people he finds who need his assistance. But it is a possessive protection. He assists folks because it's what a ranger does, and he has the power to do it, not because it's the right thing to do.
 



Last fight scene IMC

The party is investigating possessing demon plague and going to the lair of the Graven ones (rune mages) where they know some of them are even elves and others are rumored to be different things.

They get there and a magic fight has broken out, a fiendish dire boar is chasing human castle servants, there is a mud pit with human servants, people in robes, some of them humans, elves, and animal headed people (deer, wolf, rabbit, boar), some struggling to get out, others wallowing in the mud. On the other side of a wall of fire more conflict is heard.

The party paladin's reaction for the first half of the fight as he fought the fiendish dire boar was that all the animal headed people in robes were trolloc demon cultists responsible for the demon plague, he was really confused when fiendish dire wasps conjured by the possessed elven rune mage was killing the "cultists" in the mud.

They were CG animen, a planetouched race from Mythic Races, the robes indicated they were apprentices who were not yet initiated into the graven one prestige class. Their background eventually came out and their history tied to the area and the paladin was glad he focused on the summoned fiendish creatures instead of slaughtering the low-level CG planetouched.
 


Two of my favourite NPCs are an Aberration (a former BBEG derived from an modified advanced aquatic fiendish Otyugh) and his half-human daughter (who hates her father) and is herself a Cannibalistic Barbarian with Demonic cohorts.

In another campaign I had a Stalker (modified 'Ghoul') who was a major player an the urban ghetto setting, who became an informant to the PCs

The their is the Merrow-Magi (Aquatic Ogre Magi) who is the guardian of one of the islands my PCs have visited, he is patron of the islands Chieftain and protects it in exchange for an annual sacrifice (his back story also has him fleeing from the Wrath of Sekola who was his former 'goddess')
 


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