I write workhorse products . . . Should I?

Kanegrundar said:
Ugh...that just sent shivers down my spine...


Navel of Spine Shivering: This appears as an ordinary belly button, however it is curiously clean of any lint or those weird tiny grains of sand or dirt or whatever. If the navel is exposed, all creatures within 60 feet are affected as by a fear spell (Will DC 16 partial). This ability can be used once per day. The belly button bearer may expose the navel at will, however all viewers are treated as automatically making the saving throw.

Moderate necromancy; CL 7th; Craft Wondrous Item, fear; Price 30,000 gp;Weight -



... this navel is 100% OGC. It is my gift to the children of the world.
 

log in or register to remove this ad

philreed said:
I bet it would really suck if you found a demiplane hidden inside your navel.

1. Demi-plane of Cheese (1 blue cheese 2 head cheese 3 cheddar cheese 4 That's not Cheese!)

2. Demi-plane of fungus

3. Demi-plane of stanky water

4. Demi-Plane of lost nail clippings

5. Demi-plane of lint

6. Demi-plane of not going there
 

Whizbang Dustyboots said:
Dwarven fighting mugs? Which product are those in? THAT's something I'd use.
Umm, errr, let me think. I think it was in the LE print edition of the Book of Unusual Treasures. I am not sure though, since I have been using them for a few years now. I added them into my Curmudgeon's Compendium that I give to all my players. Phil, do you remember where those came from?
 

sjmiller said:
Umm, errr, let me think. I think it was in the LE print edition of the Book of Unusual Treasures. I am not sure though, since I have been using them for a few years now. I added them into my Curmudgeon's Compendium that I give to all my players. Phil, do you remember where those came from?

It was original to the LE print version. For the record (and I think I've mentioned it before) the idea of the dwarven fighting mugs was someone else's and not mine. But it's definitely an awesome idea and I grabbed it as soon as I heard it.
 


Kelleris said:
If you're referring to the reviews of "Future: 13 Mecha Devices", I thought it was rather unfair of the reviewers to knock your product down simply because it filled in stuff that was necessary but not in D20 Future.

I'm one of the people who reviewed Future:13 Mecha Devices and commented on the items not being in d20 future. I don't think giving it 4 stars is "knocking" it. I liked it, I really did. But I could not bring myself to give it 5 stars.

In the case of 13MD it was like Future d20 was soup and 13MD was the spoon. Soup should come with the spoon. It's amazing the soup did not come with the spoon and no one noticed. But I can't justify 5 stars for Phil handing me a spoon. A great spoon. A well balanced spoon. A spoon that matched the bowl's pattern. But still a spoon.

If the 13MD had been items I had never seen before it would have been different but the 13MD were things that I, as someone who has played a number of mecha games over the years, think of as common place. Pretty much everything in 13MD is in Warhammer 40k, Battletech, Heavy Gear, Rifts and even Shadowrun.

Imagine if Phil had put out "13 Fantasy Things" that contained a shortsword, longsword, backpack, chainmail, horse, saddle, tent, paper, quill pen, holy symbol, boots, cloak, and a water skin. Could you give this a 5 out of 5?

Phil, if I made you question what you write, don't. Your stuff is great. Some of it is workhorse stuff that won't result in critical acclaim. Good, solid work doesn't always get acclaim. It does, however, keep you in high regard.
 

kigmatzomat said:
Phil, if I made you question what you write, don't. Your stuff is great. Some of it is workhorse stuff that won't result in critical acclaim. Good, solid work doesn't always get acclaim. It does, however, keep you in high regard.

Not to fear, your review had nothing to do with it.
 

philreed said:
Now I can be creative when I want to (and a bit weird at times)

Hey Phil - sorry for going a bit OT, but I was quite intrigued by your "Living Planar Gates" booklet...

Did you ever read the "Creature by Poll #7" discussion we had last year in General Monster Talk, where I proposed a dragon whose skin was actually a rift to the astral plane? Quite a mind-bender, and seems very similar to what you were up to. (The thing could actually attack by sucking opponets into the astral, where it was much more effective (probably splitting up the party along the way). A particularly brave opponent could actually try to run *through* the dragon to cross from the material to the astral plane. The dragon's skin is of course a prized material component for the construction of an astral gate...
 

JoeGKushner said:
1. Demi-plane of Cheese (1 blue cheese 2 head cheese 3 cheddar cheese 4 That's not Cheese!)

You have no idea how close this came to reality.

In the later days of 2E, when I was working at WotC, I did a book that was supposed to be called Planar Sites. It was originally intended as a follow-up to City Sites and Castles Sites. After I had finished it though, the brand folks decided it would be better to recast the whole thing as an adventure. It was eventually released under the title Vortex of Madness.

Long time TSR employee and Wisconsin Harold Johnson was given the job of developing the locations into an adventure. He also added some additional locations. One of them was a village of anthropomorphic cheese people. They lived next to a lake made of liquid cheese, into which was sunk the Mighty Servant of Leuk-O (apparently because I had used Lum the Mad in one of the sites).

Unsurprisingly, Harold's development didn't fly. The book was reassigned to Jennifer Clarke Wilkes, who did a much better job. I remain in her debt for ensuring that the "adventure with the cheese people" was not released under my name.
 

Conaill said:
Did you ever read the "Creature by Poll #7" discussion we had last year in General Monster Talk, where I proposed a dragon whose skin was actually a rift to the astral plane? Quite a mind-bender, and seems very similar to what you were up to. (The thing could actually attack by sucking opponets into the astral, where it was much more effective (probably splitting up the party along the way). A particularly brave opponent could actually try to run *through* the dragon to cross from the material to the astral plane. The dragon's skin is of course a prized material component for the construction of an astral gate...

I've never read that thread but that's an awesome idea.
 

Remove ads

Top