IA: A Teacher for Laynie

(OOC: Yeah, I'm liking this XP per post thing some GMs do, so I'm adding that in too. That's 450 right there for posts. Another 850 for RP XP and 700 for encounters. Then that puts you over, after which I assign 6*50*3=900 time XP)
 

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Vanitri draws his weapons (Rapier and Short Sword) and attacks the snakes, "Stay close, and be careful. I'll hold them off while I can, you deal with that... thing."

OOC: He is attacking one snake near him, and dodging another.
[sblock=Van L3]
Code:
[B]Name:[/B] Vanitri Duskrider (L3)
[B]Class:[/B] Gypsy (Rogue 1/Ranger 2)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Mongrel

[B]Str:[/B] 13 +1 (5p.)     [B]Level:[/B] 3        [B]XP:[/B] 1575+ / 6000
[B]Dex:[/B] 15 +2 (8p.)     [B]BAB:[/B] +2         [B]HP:[/B] 21 (1d6+2d8+3)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0
[B]Int:[/B] 16 +3 (6p.)     [B]Speed:[/B] 30'      [B]Rogue LV:[/B] 1
[B]Wis:[/B] 12 +1 (2p.)     [B]Init:[/B] +2        [B]Ranger LV:[/B] 1
[B]Cha:[/B] 15 +2 (5p.)     [B]ACP:[/B] 0          [B]XXXXX LV:[/B] 0

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14
[B]Special:[/B] Dodge +1 vs 1 Opponent, +4 dodge bonus vs some AoO

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       5    +2          +7
[B]Will:[/B]                      0    +1          +1

[B]Weapon               	   Attack   Damage     Critical[/B]
Rapier MW  (TWF)             	+5(3)    1d6+1      18-20x2
Short Sword (TWF)            	+4(2)    1d6+1(0)   19-20x2
Dagger (thrown)         	+4(4)    1d4+1      19-20x2
MW Comp Longbow (+1 Str) (110')	  +4     1d8+1       20x3
Unarmed                 	  +4     1d3+1 NL    20x2

[B]Languages:[/B] Common, Halfling, Sylvan, Goblin

[B]Abilities:[/B]
Human Racial Abilities
- +1 SP per Level
- Bonus Feat: Mobility
Rogue Class Abilities
- Trapfinding
- +1d6 Sneak attack damage
Ranger Class Abilities
- Bonus Feat: Track
- Wild Empathy 2 lv + 2 Cha = +4
- Favored Enemy: Magical Beasts +2
-- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check
-- bonus on weapon damage rolls
- Combat Style: Two Weapon Fighting
Feat Abilities
- Dodge +1 vs 1 Opponent
- +4 dodge bonus vs some AoO
- Track
- Fight with -4/-4 or -2/-2 with light weapon in off hand
- Use Dexterity for "Finesse" weapons


[B]Feats:[/B] Dodge, Mobility, Track, Two Weapon Fighting, Weapon Finesse

[B]Skill Points:[/B] 62       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +3          +3
Balance                    3    +2          +5
Bluff                      3    +2          +5
Climb                      0    +1          +1
Concentration              0    +1          +1
Diplomacy                  3    +2          +5
Disable Device             2    +3          +5
Disguise                   0    +2          +2
Escape Artist              0    +2          +2
Forgery                    0    +2          +2
Gather Information         3    +2          +5
Handle Animal              1    +1          +2
Heal                       1    +1          +2
Hide                       6    +2          +8
Intimidate                 0    +2          +2
Jump                       0    +1          +1
Knowledge: Local           2    +3          +5
Knowledge: Nature          5    +3          +8
Knowledge: Geography       5    +3          +8
Listen                     3    +1          +4
Move Silently              5    +2          +7
Open Lock                  2    +2          +4
Perform: Dance             2    +2          +4
Ride                       1    +2          +3
Search                     2    +3          +4
Sense Motive               3    +1          +4
Sleight of Hand            3    +2          +5
Spot                       3    +1          +4
Survival                   2    +1   (+2)   +3(5)
Swim                       0    +1          +1
Tumble                     2    +2          +4
Use Rope                   0    +2          +2

[B]Equipment:               Cost  Weight[/B]
Mithril Chain Shirt    1100gp  12.5lb
Masterwork Rapier       320gp     2lb
Short Sword		 10gp     2lb
2 Daggers                 4gp     2lb
MW Comp Longbow (Str +1) 30gp     3lb
20 Arrows                 1gp     3lb
Necklace 		  ?gp	  -
-(+2 Int, Wis, Cha)

Backpack                  2gp     2lb
-Bedroll                   1sp     5lb
-25' Silk Rope             5gp   2.5lb
-Waterskin                 1gp     4lb
-2 day(s) Trail Rations    1gp     2lb
-Thieves Tools            30gp     1lb
-5 Candles                 5cp    
-Oil Flask                 1sp     1lb
-Hooded Lantern            7gp     2lb

Belt pouch                1gp    .5lb
-2 Pitons                  2sp     1lb
-5 Fishhooks               5cp    
-3 Chalk                   3cp    
-Flint & steel             1gp    

Light Warhorse		 150gp
-Stuff			See Horse Entry
[B]Total Weight:[/B]47lb      [B]Money:[/B] 1997gp 0sp 16cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 50   100   150   150   750

[B]Age:[/B] 18
[B]Height:[/B] 5'9"
[B]Weight:[/B] 153lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Ruddy
[sblock=Rambler, Light Warhorse]
Rambler Warhorse, Light (Large Animal)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 17, Dex 13, Con 17, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Carrying Capacity:[/] Light load is up to 260 pounds; a medium load, 261–520 pounds; and a heavy load, 521–720 pounds, and can drag 3,600 pounds
Code:
[B]Equipment:              Cost  Weight[/B]
Riding Saddle  		10gp	25lb (Effective 0)
-20 Rations		10gp    20lb
[/sblock]
Appearance: If it weren’t for his trimmed goatee, Vanitri could easily be confused for a slightly bulky elf. His long flowing black hair drapes down two his shoulders, and is rarely pulled back. His long face is drawn and sharp, having a nearly elven quality to it. For a human, he is fairly lithe, and moves quite gracefully. His clothes are worn, but well cared for. His eyes often dart about, taking in his surroundings fully, but is warm smile and soft gaze can easily put anyone at ease.

Background: Vanitri does not remember his real parents. He might know them, he’s not sure, but he knows who his true family is. Raised in the Freefolk* gypsy caravan, he has roamed the country far and wide, and was raised as a care free spirit. Those of the caravan were his family, and the family cared for all its members. He learned skills to help the caravan, in entertainment, running games of “chance”, and even going as far as directly lightening the pockets of the outsiders as his caravan passed through towns. However, he learned to be sure to never take anything essential, as these outsiders needed to live as well. Often, Vanitri would share some of what he would acquire with those less fortunate in the towns he visited, knowing that perhaps he might be one of the less fortunate at another time and place. While with the Caravan, Vanitri met Rosalynn Siannode. He formed a close bond with her, often teasingly calling her his "li'l sis". He would often look out for her, making sure she wasn't bothered too much by outsiders who got the wrong idea. He found that it was quite easy to help her work a crowd, getting extra willing and not so willing donations for her dancing and singing performances.

During a raid on the caravan by some goblins, Vanitri managed to get the attention of a small squad attacking Rosalynn's wagon, and drew them off. He angered them enough with his taunts and games that they chased him for a few days, bringing him quite far from his caravan. Once he had finally had lost them, he knew the caravan had moved on without him. Seizing the opportunity, he has set out to wander the world on his own for a while, and make his way living true to his Freefolk "heritage". Vanitri is a wander at heart, and seeks to adventure and explore for the experience. Perhaps in his wandering he might find even more people he might be able to call family. (Possibly more pending)

Vanitri has made a name for himself in Earling in the Pits, and is a known enough to occasionaly be recognised. He is in good standing with Petra, and her Master, as well as Mountain and Tiny, a pair of gladiators in the Pits.

Vanitri is a lifetime member of the Orussus Library.

*The Freefolk are a specific gypsy caravan (or group of caravans) and close followers of Mongrel in spirit. More details on the Freefolk can be found here .

Vanitri investigated murders in Murder is the Pits.
[sblock=In the Pits]Vanitri has 1000 gold in the bank waiting but accessable to him. Possibly to buy his freedom.
He earned 325 exp and won 350 gold gambling, after defeating a team of halflings.
He earned 300 exp and won 914 gold, 2 silver, 5 copper gambling, after defeating giant centepedes in a beast fight.
He earned 450 exp for a fight with 2 murderers.
He has earned 500 exp for his time in the pits (finished 11/12/05)
All told, Vanitri earned 1575 exp and 2264gp 2sp 5cp
Aquired - wo bottles of wine, a nicely etched buckler (not masterwork, but pretty) and a gilded dagger (also normal construction but materials worth approx an extra 20 gold)

Weapons and Armor ordered through Petra for a 25% discount.
Sold/Bought:
Sold: Rapier (10), Leather (5), Buckler (7.5), Short Bow (15), Bottle of Wine (5)
Bought: Mithril Chain Shirt (825), Masterwork Composite Longbow (STR +1) (375), Masterwork Rapier (240), Short Sword (7.5), 2 Cure Light Wounds potions (100)
Given: 200 gp to Ironwolf, Rosalynne, and Michael.
Money: 65gp 9sp 11cp
Earned: 2264gp 2sp 5cp
Spent: 1547gp 5sp
Sold: 42gp 5sp
Gifts: 600gp
Left: 224gp 11sp 16cp
[/sblock]
Vanitri is currently looking for A Teacher for Laynie[sblock=Teacher]Vanitri purchased a lifetime membership to the Orussus library, that allows him to take 1 adult visitor and any children. (100 gold)
Paid for half of 40 rations (10 gold)
Vanitri negotiated for Rambler with 110 gold, a cure light wounds potion, and a guilded dagger.
Vanitri found a spell book "of the Opal Princess", some kind of magical assistance stave, and a magical necklace. Stave sold for 2000 gold, the Necklace is +2 to Int, Cha, and Wis.
Vanitri faught his inner demons, shifting alignment to CG(With CN tendancies)[/sblock]
[Sblock=GM Credits]2 spent on 5/26/06 on 200 Gold.[/sblock]
[sblock=Advancement]L2 -> Ranger HP: +7 (6+1) SP: +9 (6+2+1)
KN: Nature +2, Survival +2, Heal +1, Handle Animal +1, KN: Geography +1, Hide +1, Move Silently +1

L3 -> Ranger 2 HP: +7 (6+1) SP: +9 (6+2+1)
KN: Geography +4, Ride +1, KN: Nature +3, Hide +1
Feat: Weapon Finesse[/sblock][/sblock]
 

"Vanitri, we'll help you...Six of those things are probably too much for you."

*Vanitri draws his blades and slashes into one of the snakes, causing it to hiss with anger.*

*Elektra chants in the ancient tongue of Medibaria, throwing a sticky web of eldritch energy from wall to wall among the three snakes that Vanitri has not approached, hoping to hinder their progress. Two of the snakes are trapped in the web, and the third is stuck on the other side.*

"Brilliant, Lex! But still, we're going to need a miracle to survive these things."

"Or a deus ex machina. Got any of those?"

"Well, we already used 'when I touch the bad guy he dies for no reason' and 'powerful magical beast comes to our rescue'. Can you think of one that would work here?"

"No...we're just going to have to win!"

*Truman nods.*

"I don't have much that will help, though. I guess I could summon a Celestial Deer or something. I'll just protect myself."

*He chants as and surrounds himself with shimmering mage armour.*

*The three snakes attack Vanitri, though he knocks the venom-dripping jaws of the first aside and dodges the second, the third strikes true, and tries to coil around its victim. Fortunately, Vanitri barely manages to wriggle loose, and he shrugs off the poison as well.*

(OOC:
SnakeA takes 3 Damage.

Sneaks D and E are entangled in the web.

Snake F is on the other side of the web.

Vanitri takes 5 Damage

Vanitri's Turn)
 

"Got anything else to slow em down? I can probably take one at a time," Vanitri says, striking at the same one again with both weapons.
 

"That's basically it--though I'm thinking of torching the three over there by shooting forth some green arcane flames. I have one more thing that might take one out of the fight, but not sure if they will be too strong for this..."

*Vanitri hits the snake again and it hisses again in pain.*

*Elektra casts a spell, 'Hypnarisis Somnos!' and one of the uninured snakes attacking Vanitri falls over, asleep. Elektra breathes a sigh of relief.*

"They can't be too tough then."

*Truman puts his fingers together and speaks a single word of minor power 'Frigius', as a tiny ray of cold energy strikes the snake Vanitri has been fighting, hurting it slightly.*

*The two remaining snakes move to flank Vanitri, though only one connects. The poison courses through Vanitri's veins, weakening his body's fortitude.*

(OOC: SnakeA takes 6 Damage and then 2 Damage, total 12. SnakeB falls asleep

Vanitri takes 5 Damage and loses 2 Con )
 

Vanitri steps over to one side of snake A and then strikes at it. "Well, that was unpleasant. Perhaps something with color may blind them."
 

"It could work--Truman, do you have any prepared?"

"Not I. I didn't realise we'd be battling serpents tonight."

*Truman shoots another ray at the snake, knocking it out cold.*

*Elektra glances at the entrapped snakes.*

"They're almost out. I'm going to fry them after I send you a bit more help--" she shoots forth two missiles of force at the last snake attacking Vanitri, slamming into it with two powerfully unerring strikes.*

*The snake hisses and attacks Vanitri, but fortunately it misses.*



(OOC: SnakeA takes 5 Damage, then 3 damage, 20 total

SnakeC takes 9 Damage.)
 

Assuming SnakeA is down (I think that's what you said)

Vanitri will take a defensive stance (should be -4 to hit, +3 AC), and strike at snake C with a single attack, who he is also dodging.
 

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