D&D 5E [IC] Creamsteak's Storm King's Thunder: Waterdeep

Bell escapes, but her words seem to not be heard kindly by the bouncers. Bell finds herself looking at the back of the cloaked Nareen as she's about to jump from rooftop to rooftop, heading in the direction of a town graveyard.

For their action, the bouncers holler, "Drop your weapons and stop jumping out the durned window! Who let you in here with weapons anyway!?!"

The thugs acquiesce.
 

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Gul picked his face up out of the turf, grateful that Yartar did not pave all of its streets. As he glanced around, hoping to catch sight of Nareen, he saw Bell climbing to the roof and moved so that he could keep sight of her.

While doing so, he summoned one of the invocations he had been taught and bolstered his vitality once more.

OOC:
Using false life, temporary hit points: [roll0]

Hopefully between Bell and Gul, they can track Nareen. Here is a stealth check in case she looks back to see if she's being followed:
[roll1]
[roll2]
 

For their action, the bouncers holler, "Drop your weapons and stop jumping out the durned window! Who let you in here with weapons anyway!?!" The thugs acquiesce.

"I will not drop my weapons, but I will lower them, if you do the same" Davaros says, with the confidence of one that has seen many battles. He glances at the room, to see which of his companions is still there, and prepares to widthdraw, shoulf he be the last one.
 

While Whistler stands next to Davaros, protectively, Bellalalalalinda scampers onto the roof to see a retreating Nareen. She contemplates casting a spell, but instead watches the woman's graceful movements as she leaps over alleyways. The gnome studies her gait, her form, and plans on how she might track her.

OOC: Both favoured enemy and hunter's mark give advantage on tracking (Wis (Sruvival)), and so she'll depend on the former to give chase if that's what's decided. For now, she's on the roof, and unaware (or at least oblivious) to the bouncers' hollering.
 

Bell thinks she can track the master thief, if she doesn't have magic to prevent as much.

To the party still inside, the bouncers once again try to make it clear, "You've got no say here. This place only follows the laws of the Hand of Yartar."

The two thugs drop any weapons or notion of fighting, the two bouncers seem pretty dead-set that you need to disarm yourselves.
 

Uric looks to his companions but for now retains his sword. He crosses his arms and simply looks at the bouncers as if darning them to try and take it from him...
 

Davaros is steadfast. "We will walk out, no harm done to anyone, no dishonor to anyone". He does not wait for approval, and staring at the bouncers, sword ready he walks to the door, his back to it.

OOC: Sorry guys if you were looking for a fight! Davaros won't attack unless provocked, and he won't shed blood without a very good reason
 

The bouncers will... let you gorilla's slide out.

Once outside you can see Bell tracking the woman as she's heading towards some kind of town cemetery.
 

Davaros will jump on his conjured horse and go to Bell.

OOC: I'm assuming that his conjured horse was outside. It's the kind of think that I forget, but my character obviously wouldn't
 

The actual gorilla also slips out, behind Davaros, and once outside swings himself up onto the roof, following Bellalalalalinda's scent. Once with her, he reaches out and pets her head. She's ready to pursue, if the rest of the party wants to do so.

"C'mon! We can still catch her."
 

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