IC: Dichotomy's Age of Worms Redux, Part I

With the help of the others, Boldak attempts to rotate the arrow back. However, after a couple of minutes with all of you pushing, it seems readily apparent that the arrow-dais won't budge that direction.
 

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Boldak thinks for a long moment, then returns to do a more thourough examination of the elevator. He searches the inside and examines the whole to see if he can determine how it might work.

"Well, we certainly can't send someone off alone down this thing. Let's keep turning the arrow to see if we can at least reset it by turning a complete circle. Move the torch, first."
[sblock=ooc]Oh, I guess he searches the elevator first. Then he does that.[/sblock]
 
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Boldak searches the cylinder. From the outside, he doesn't find anything of note. But as soon as the dwarf steps inside, thin doors snap shut, sliding from the sides. As the others watch, but sooner than they can react, the now-closed cylinder drops into the floor, the cap stopping flush with the floor.
[sblock=mn]The cylinder continues moving down, relatively quickly, for about five seconds or so. When it stops, the doors slide open.

The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen androgynous, hairless humanoids stand in poses of deference, almost as if they are paying homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, heads, or anything else easily hacked off by long-absent tomb robbers.

About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.[/sblock]
 

"This is quite the puzzle. Let me know what needs to be done, or when to help move the arrow, and I'll get on it." Remaks Viktor, confused by the situation at hand.
 

[sblock=Di]In the hopes that his entry will go unnoticed, Boldak becomes silent rather than calling out to his companions. As stealthily as he can, he begins to look around, searching the elevator itself and the surrounding area in order to find a way back up. If he finds nothing in this chamber, he'll continue through the arch.

OOC: Could I have something to tie together the up and downstairs so I know which direction I'm walking in?[/sblock]
 

"Wha..." Alexis stares at the place where Boldak was standing.

Shaking her head and cursing under her breath, she moves to Breth. "Let me heal you some. We'll need your strength, or at least your assistance."

"Alendar, Look at the floor around where he disappeared, I suspect we'll find nothing of interest, but we should look."


[sblock=ooc]Alexis cast CLW on Breth[/sblock]
 

[sblock=mn][sblock=OOC]I'll get you something when I get home. The archway is west of the elevator. This entry chamber your are in is roughly 20' by 20'.[/sblock]
Just after Boldak exits the elevator, the doors slide closed once more and it shoots up the shaft. After looking around, the dwarf finds a button inset into the wall near the elevator shaft.[sblock=OOC]Do you keep on searching in more detail? Nothing else of interest is immediately apparent.[/sblock][/sblock]
Alendar opens his mouth to reply to Alexis, but he is cut off as the rumbling noise from below comes back. The cylinder reemerges from the floor and the doors slide open. However, Boldak is not to be seen.

Alendar mutters an offensive expletive and his mouths drops open.
[sblock=OOC]I'll get you the CLW results later tonight.[/sblock]
 

[sblock=di]After finding the button, Boldak finishes the rest of the chamber, but does not move on. He does what he can to determine the nature of the button, and if it as it seems (that it calls the elevator) he tries to use it to return up.[/sblock]
 

"Son of a...! This can't be good, someone needs to get down there with him! I have fire if any of those bug's are down there with him."

Breth dashes towards the cylinder's open doors.

"Follow as quickly as you can! All of you!"

With that he ducks into the doorway.
 


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