IC: Dichotomy's Age of Worms Redux, Part III

"Put it all in the sack."

Kushnak uses his wand to heal the party further, then makes ready to check the southwest passage.

[sblock=ooc]Eskard to <10 damage. Someone else should carry the new haversack, so all our eggs aren't in one cleric.[/sblock]
 

log in or register to remove this ad

Nethezar nods at Kushnak's suggestion. "The spoils can be split later, yes? But perhaps," the cleric says, turning to Bazrim, "our mage could discern whether anything else may imbued with magic.

"Oh, and mayhap one of the quicker persons in the group should carry the second bag, hmmm?"

[sblock=OOC]Healing: 4, 7, 3, 9; 4 charges used

Re: the active spells; is it fair to presume that they expired during searching time?

Status
Eskard: 5 damage; aid: 0 temp hps, +1 to hit and saves v fear, 29 rounds
Bazrim: 3 damage
Erdolliel: 1 damage
Kushnak: 2 damage; bear's endurance, 34 rounds
Nethezar: 2 damage[/sblock]
 

"We can worry about dividing the loot up when we get out of this place. For now, Erdolliel, you should search these rooms for passages, while we pack the rest of this stuff up."
 

"I am sorry, but I cannot tell you what items are magical at this time. I had prepared much less usefull spells instead. Once we get a chance to rest, I will be able to do that again."
 


Erdolliel looks at the dwarf curiously. "What do you think I've been doing for the last hour?"[sblock=oc]I am under the impression that she had already searched all the rooms, and that was how we found all the loot. If I am wrong she will search the rooms now. If I am right, she will lead the group down the final passageway. Moving silently, hiding, and keeping a sharp ear and eye to the passage ahead.[/sblock]
 

Nethezar ignores the conversation between Erdolliel and Bazrim for the moment to address the magical item issue. "So, our mage is handy with wands, but left to his own devices... 'If the mage can't mage...'" the cleric quotes his words from earlier today. He casts a spell. "Not only mithral, but magical as well! That armor is quite the find. The bag as well, but I think even Bazrim could have told us that. Alas, nothing else."

After collecting the items and stowing them away, the group takes the remaining passage.

The passage through the rocks winds down and down, deeper into the ground. It curves ahead like a spiral. The air grows musty and sickening with the scent of rotting flesh. Eventually, the passage opens into a wide cavern, where it ends at the top of a short cliff that stands ten feet above the cave floor below. From ahead, the dim glow of a lantern or small fire casts a dull, red glow.

Erdolliel spots within four more of the humanoids. Three appear to be guards like those encountered before, carrying lonspears and morningstars at their sides, though they wear bronze masks resembling the visage of Erythnul. One of those watches the entrance while the other two feed a decent-sized inferno.

The fourth perches atop a small stone ledge 10 feet above the fire, tossing powders and mushrooms into the blaze and, apparently, inhaling the fumes. Unlike the others, this one appears to have sewn eyes into his empty sockets, giving him the unblinking look of a madman. His hair is cut short and dyed red, while the holy symbol of Erythnul is branded into his chest.

None of them appear to have noticed the sneaking elf or the light by which she can see. That may not last, however.


[sblock=OOC]Erdolliel can act as she will, though if she starts combat, she only gets a surprise round.

The ground is still rough terrain, but it is NOT sloped anymore. The contour lines are 10 foot climbs.

And, in case it isn't obvious, I presumed that you were searching.[/sblock]
 


Hidden from her target, Erdolliel uses the marksmanship of the elves. Her keen senses and training allow her to send the arrow straight into the throat of her prey, killing it outright. But a gurgle and the collapsing body alert the others that a threat is present.
[sblock=OOC]Same map as above, except 4 isn't there anymore.

Surprise round
Erdolliel: shoots 4, 20!, 18+ crit, 24 damage... yeah, its dead

Status & Init
Bazrim (22): 3 damage
3 (16):
Eskard (13): 5 damage
Kushnak (12): 2 damage
Nethezar (10): 2 damage
1 (9):
2 (7):
Erdolliel (6): 1 damage[/sblock]
 

Bazrim moves ahead of Kushnak, takes aim at one of the guards and fires his wand.
[sblock=ooc] move 10' east, and use wand of Scorching Ray at #2 +5 4d6 damage[/sblock]
 

Remove ads

Top