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IC: Dichotomy's Age of Worms Redux, Part III

Eskard makes a mighty swing. The warrior barely manages to pierce glowing armor of force around the mage. The wound is mighty, and the wizard falls.

Erdolliel downs a potion and moves a bit. Unfortunately, the potion was weak.

Bazrim fires two missiles of force at the ethereal undead.

Nethezar, ignoring his nasty wounds, fires his wand as well. "Keep it up, dwarf! I can't turn it!"

The mage in the door north of Erdolliel sends a burst of color through the doorway. Erdolliel is caught off-guard and is blinded by the bright lights.

Seeing how weak Nethezar is, the mage to his north flings a small bolt of frost. Fortunately, his aim is abysmal and the cleric is spared.

The masked mage, obviously the leader, summons forth a large ape in the middle of the room. The creature quickly turns on the large half-orc next two it and lashes out. But Kushnak's hardy armor is more than enough to absorb the blows.

The mage himself sends three bolts of force at Erdolliel. The elf barely manages to stay conscious. "Ssstrike quickly!" he hisses. "The Overgod's work ssshall not be ssspoilt!"

The undead spirit babbles insanely and swings again at Eskard. This time the thing touches the warrior, whose mind reels from shock and horror of touching the insane thing's mind.

[sblock=OOC]Eskard: 5 foot step; attacks 3, 7+ hit, 16 damage, drops
Erdolliel: gets potion; drinks, 2 hps (crap); 5-foot step
Bazrim: wands 5, 6 damage
Nethezar: wands 5, 8 damage
4: color spray, Will save R-10+ fail, blinded & stunned
1: attempts to cast defensively, 9+ success; ray of frost N, 5+ miss
6: finishes casting
7: full attacks K, 11+ miss, 5+ miss, 10+ miss
6: magic missile R, 8 damage (lucky you, he rolled like crap)
5: 5-foot step; attacks S, 16+ hit, 4 WIS drain; it gains 5 temp hps

Gonna stop here for m_n to alter K's action. Oh, except 3 rolls a 46 and keeps bleeding. So m_n can post a new action for this round, and the rest of you can post for the next round.

Status & Init (I adjusted the order again)
Kushnak: 5 temp hps; 0 damage; longstrider; bull's strength, 32 rounds; magic weapon, 34 rounds; aid, 40 rounds
3: 17 damage; unconscious & dying
Eskard: 5 damage; 4 WIS drain; dodge against 5
Erdolliel: 23 damage; dodge against 3; blinded & stunned
Bazrim: 5 damage; mage armor
Nethezar: 26 damage
4: 6 damage
1:
7:
6:
5: 9 damage; is still 5 feet up

Party: bless, 31 rounds
[sblock=JUST FOR ME; DON'T LOOK]1-4: protection from arrows (a couple hours); shield of faith +3 (52 rounds); fox's cunning (23 rounds); mage armor (couple hours)
6: shield of faith +4 (112 rounds); fox's cunning (23 rounds); mage armor (couple hours); false life 9 hps (hours); shield (53 rounds)

If any interested parties are watching, I've arbitrarily dropped the shield of faith spells on all of the enemies. I don't want this encounter to cause another TPK.[/sblock][/sblock]
 

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Eskard growls at the incorporeal, spits on the corpse in front of him, and turns to face the surviving enemies.

[sblock=oc]Rage, dodge against 5, Atk 1(PA 1): +10 / 2d6+12 (w/bless)[/sblock]
 


Bazrim gives a smirk and fires magic missles at the undead once again.
[sblock=ooc]I should have been a little more clear, but the MM this round and from last were both from memorized spells, not wands[/sblock]
 

Now blocked from the mages assaulting the party, Kushnak calls in reinforcements.

[sblock=ooc]Step back 5', cast spiritual weapon defensively. +9 check. Weapon to attack #5. +7, 1d8+1[/sblock]
 

Kushnak summons his spiritual weapon, which strikes the undead.

Eskard flies into a terrible rage. He brings his sword to bear and the man next to him seems to splatter about the entire room.

Bazrim and Nethezar send more bolts of force at the undead. Their combined efforts manage to destroy the creature.

Seeing the odds turning for the worse, the remaining underling casts a web spell, trapping most of the party.

The ape bats furiously at Kushnak, but the warrior manages to evade the blows with little effort.

With a flick of his tattooed wrist, the masked leader sends more bolts of force at Erdolliel. The elf collapses all but dead.

[sblock=OOC]Kushnak: 5-foot step; cast defensively 13+ success; weapon attacks 5, 9+ hit, 5 damage
3: as noted before, bleeds
Eskard: rage; attacks 1, 20! 13+ crit, 41 damage!!! absolutely dead
Erdolliel: stunned & blind
Bazrim: MM 5 (not-wand-use noted), 7 damage
Nethezar: wands 5, 8 damage, kills it
4: retrieves scroll; 5-foot step; attempts to cast, 14+ success, web, ref saves: S-9+ success, B-13+ success, N-13+ success... I don't know whether R gets to save or not, being stunned... thoughts? (it ends up being moot...)
7: 5-foot step; full attack K, 8, 6, 5, all miss (this ape thing sucks)
6: MM R, 10 damage

Status & Init
Kushnak: 5 temp hps; 0 damage; longstrider; bull's strength, 31 rounds; magic weapon, 33 rounds; aid, 39 rounds
3: 17 damage; unconscious & dying
Eskard: 5 damage; 4 WIS drain; dodge against 5; raging 7 rounds; entangled
Erdolliel: 33 damage; unconscious (oh crap)
Bazrim: 5 damage; mage armor; entangled
Nethezar: 26 damage; entangled
4: 6 damage
1: 41 damage... dead
7:
6:
5: 29 damage; dead

Party: bless, 30 rounds
[sblock=JUST FOR ME; DON'T LOOK]1-4: protection from arrows (a couple hours); shield of faith +3 (51 rounds); fox's cunning (22 rounds); mage armor (couple hours)
6: shield of faith +4 (113 rounds); fox's cunning (22 rounds); mage armor (couple hours); false life 9 hps (hours); shield (52 rounds)[/sblock][/sblock]
 

[sblock=oc]blinded says "-4 penalty to most strength and dexterity based checks" so I think that would apply here (well if I wasn't almost dead). Stunned says you can't take actions, and I assume that includes free actions, so it would probably include any uncanny dodging or anything dex based. I believe the only chance in a normal situation of saving would be a "dumb luck" chance, so maybe the -4 would cover it.[/sblock]
 

With a gesture of his head, Kushnak directs his weapon to attack one of the mages while he turns his attention to the ape. After attacking it, he steps to the northeast.

[sblock=ooc]PA3, +8, 2d6+14 [/sblock]
 

Eskard fights through the web.

[sblock=oc]Freaking web. Move as far east as i can. Str +6, Dodge against 7(or 6 if it disappears before then.)[/sblock]
 

"Eskard, Time for that spell I talked about!" Says the dwarf, as he begins casting a spell
[sblock=ooc]enlarge person on Eskard - making his growth go east and south if possible[/sblock]
 
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Into the Woods

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