IC: Dichotomy's Age of Worms Redux, Part III

[sblock=ooc] difficult terrain = 1/2 movement. my movement = 30' + 10(LS) = 40' = 30' with heavy armor. standard action attack, move action move. no?[/sblock]
 

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[sblock=oc]I think Dic might be trying to allude (in his oh so gentle and direct fashion) to the part of difficult terrain that says that every diagonal movement takes 3 squares.

Besides 3 diagonal movements would take 20 feet of movement in normal conditions so 40 here. Which would be a no, unless you brought up heavy armor for the fun of it.[/sblock]
 
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Erdolliel and Kushnak both swing at the newcomer. The elf strikes a decent blow, but the warpriest's aim is off.

Eskard slams his sword into one of the beasts next to him. It crumples under the blow.

Two missles of force fly at the newcomer from Bazrim's fingertips, but it isn't enough to bring the humanoid down.

Nethezar, oddly polite and calm, simply states, "I can't get to her."

The still-standing beast bites and claws at the barbarian. The bite tears into Eskard's flesh, but both claws miss.

The newcomer brings his battleaxe to bear on Erdolliel, cleaving into her flesh and drawing more blood.
[sblock=OOC]No one moved, so the prior map is still good.

Erdolliel: attacks 3, 17+ hit, 7 damage
Kushnak: attacks 3, 2+ miss
Eskard: attacks 1, 11+ hit, 15 damage, drops (i'm going to presume that you shift your dodge choice)
Bazrim: magic missle 3, 8 damage
Nethezar: delays
2: attacks S, 20! threat, 3+ no crit, 3+ miss, 10+ miss, 3 damage
3: attacks R, 14+ hit, 8 damage
1: 38, bleeds

Status:
3: 15 damage
1 (21): 16 damage, unconscious and dying
Erdolliel (16): 19 damage
Kushnak (13):
Eskard (10): 3 damage; dodge against 2
Bazrim (7):
Nethezar (6)
2 (5)

Bless still in effect: 24 rounds remain[/sblock]
 

"You could at least try to get closer!" Erdolliel waits for the other priest before acting.[sblock=oc]Delay until after Kushnak. If 3 is still standing, delay until after Bazrim. If 3 is still standing, attack 3. If 3 is still standing draw my wand of CLW.

If 3 is not standing at any of these points, R will draw her wand and cast CLW on herself.[/sblock]
 

Eskard roars and before his foe can fall to the ground, he lashes out again.

[sblock=oc]You are correct, dodge against 2. Atk #2: P.A. for 2. +7(not shaken, w/ bless), 2d6+11. If #2 goes down take dodge against #3 and move 5' South.[/sblock]
 



While Kushnak still can't make a good strike, Eskard easily fells the second beast and Bazrim's well-aimed ray of fire finishes the humaniod.

Without a word, Nethezar unceremoniously pokes Erdolliel in the arm a few times with his wand.
[sblock=OOC]Erdolliel: delay
Kushnak: attacks 3, 3+ miss (horrid rolls for you)
Eskard: attacks 2, 12+ hit, 19 damage, it drops; dodge against 3; moves
Bazrim: scorching rays 3, 18+5 -4 (cover) -4 (no precise shot feat) hit (lucky you rolled well), 19 damage, it drops

Combat over

Nethezar uses his/R's wand of CLW on R (3 charges for 17 hps; if you want to split the charges up between any wands you guys have, let me know)

Status:
3: 34 damage; unconscious and dying
1 (21): 17 damage; unconscious and dying
Erdolliel (16): 2 damage
Kushnak (13):
Eskard (10): 3 damage; dodge against 3
Bazrim (7):
Nethezar (6)
2 (5): 20 damage; unconscious and dying

Bless still in effect: 23 rounds remain[/sblock]
 


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