IC: Dichotomy's Age of Worms Redux, Part III


log in or register to remove this ad



[sblock=OOC]I apologize. I should have read your posts earlier, rather than not looking at them until worthley had posted.

It looks like the intent is for the group to simply go in a line, one directly after the other. If that is the case, it would seem silly for Erdolliel to be hiding and such (with the huge Kushnak easily seen and heard for miles right behind her). Is that, in fact, what you want to do? Or did you intend to do something more along the lines of what you did when you entered (Erdolliel being some distance [please specify] ahead of the rest of the "train)?[/sblock]
 


[sblock=oc]Well if we have to use 20' of movement for every 5' moved, she won't extend her scouting lead at all (that mean she will be directly in front of K), she will still move silently and hide (+10) though, as I don't believe that will slow her down at all.[/sblock]
 

The group makes there slow ascent up the steep slope. It curves slightly, but ends up mostly straight.

Upon nearly reaching the top, Erdolliel is surprised to find two of the eyeless, gray-skinned humanoids conversing in a language none in the party understand. You notice them about the same time they notice you. They brandish longspears, threatening to make your final climb a living hell.

[sblock=OOC]The slope sucks. It gets worse at the top. The contour lines that you will see in the next bit represent a relatively sharp rise of 10 feet and will require climb checks.

Status & Init
Eskard (21): 4 damage or 0 damage (someone should tell me which)
Erdolliel (19): 1 damage
Nethezar (17): 2 damage
Bazrim (5): 3 damage
Kushnak (4): 2 damage
1 (3)
2(2)[/sblock]
 


"I think this is a good time for those sticks to be up here..." Erdolliel remarks. She then drops her sword, draws her bow, shoots at one of the beasts, and drops to the ground.[sblock=oc]Drop sword, draw bow, shoot at #2 (I think I have a better shot there) +7 1d8+2, and then fall prone.[/sblock]
 


Remove ads

Top