IC: Dichotomy's Age of Worms Redux, Part III

[sblock=OOC]Nothing happens in the immediate future to prevent any healing, so you can heal as much as you'd like with the wand. Nethezar will also help, and the healing can be divided between your many wands as desired.[/sblock]
 

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Bazrim awakes back to conciousness, and looks at Eskard. "You did quite well. I am very proud of you. I think we should gather what treasure we can find, and rest. I don't think that facing whatever guards they have up there is in our best interest right now. Then we can bring Erdolliel up to our employer and see what he'll do for him."
 
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Kushnak braves a congratulatory bear-hug with Eskard, stating, "It appears you can still fight after all!"

Struggling to remain somewhat chearful, he heals everyone with his wand before turning to Erdolliel's remains.

"I don't know about resting... but we should carry her out of here. Hopefully this sack we found will do the trick."
 

Eskard slumps to the floor after returning to his usual size.

"She wasn't good enough." He says, hanging his head. As the others move about, gathering things, he helps out as he can but doing so quite glumly.
 

"Let's see how well bundled we can get her, and I'll carry her out. Fill the sack with as much as you can. Carry as much as you can without weighing yourselves down."

After packing up Erdolliel and her equipment, Kushnak has a final look around to gather any more loot, and to ensure that the last temple is clear. He heads into the northern rooms once the others are ready.

[sblock=ooc]I'll start doing math on the treasure thinger. She's too big to fit in a haversack, so I'll carry her, which doesn't really matter because I'm in plate anyway.[/sblock]
 
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As soon as Nethezar is healed, he silently moves to check Erdolliel. The cleric leaves her side without a word and helps pack up the bounty.

The group looks around, packing up what treasures are found. As you examine the leader for items, Nethezar pulls off his mask. His mask covered a virtually blank face, the only features being a small, sharp nose, a toothless mouth, and his solid black eyes.

Among the various trinkets and equipment, the most interesting finds are in the northernmost chamber.

The chamber is dominated by long tables filled with tools and devices and bookshelves.

On the table you find a diadem inscribed with a glyph. Bazrim knows that it represents elemental air and is probably a name, but knows no more.

There is also a strange adamantine hoop with a long handle, but it means nothing to anyone.

There is a blank scroll sitting next to a filled scroll. The filled scroll seems to be a code key.

Another book on the table seems to have journal entries, though it would take some time to go through them to find anything.

There is also a letter:

Filge,

I need you in Diamond Lake, my boy. The cult situation has grown worse. Deep within Dourstone Mine they're studying things brought in from the southern hills. Green worms and unkillable zombies. I nicked one of the worms for you to study.

I'll put you up in the old observatory. Show this letter to the big white half-orc at the Feral Dog. He'll help you get settled. I trust you'll find these coins sufficient to cover your travel from the Free City.

S.


Looking in the chamber to which the lead mage was fleeing, you find crates full of mundane equipment. Each is marked with a sign of a rampant rooster perched upon a large gold coin. The symbol is the same one you've seen at Smenk's residence.
[sblock=OOC]On baddies: 240 gp; 5 daggers; 4 potions of CLWs; bracers; rod
In room w/ altar: 2 golden goblets; bronze dagger w/ rubies
In lab: alchemist tools; 2 acid flasks; 3 alchemist fire; 200 gp; 6 garnets; cloak; mwk heavy steel shield; diadem inscribed with glyph; adamantine loop with handle; blank scroll; book; letter to Filge; scroll with code; several spellbooks

Wand: 9 charges for N; 6 charges for B; 6 for S; 6 for K

Status
Kushnak: longstrider
Eskard: 4 WIS drain
Bazrim: mage armor
Nethezar:

The short-term buffs are gone.[/sblock]
 

"Let me examine those things." Bazrim then casts detect magic. He also sets the spellbooks into a pile for himself. "These will be of quite help to me."

[sblock=ooc]will start with looking at everything to see what is magic, then will concentrate more on interesting magical stuff, starting with rod, loop, glyph, shield, bracers. I cast up to 3 times to find out as much as I can[/sblock]
 

[sblock=OOC]m_n imed me to say he was casting detect magic. I'll let you guys fight over it.

Bracers: moderate conjuration
Rod: strong (no school)
cloak: moderate (failed to discern school)
mwk heavy steel shield: moderate abjuration
diadem inscribed with glyph: moderate (failed to discern the school)
adamantine loop with handle: strong transmutation
blank scroll: weak universal[/sblock]
 

"Yes," Nethezar replies. "Perhaps now you will know how to do something other than cast magic missile." His tone is only partly joking.

"So what..." Nethezar begins. However, he is interrupted as there is suddenly the sound of a large crashing noise to the south. It could be as far away as the entry chamber to this entire complex. A nasty, unnatural screaming follows it.

"Oh Gods!"
 

"Don't panic, just be ready," says Kushnak as he takes a moment to wipe off his sword. Praying again, he begins to cautiously lead the group toward the elevators.

[sblock=ooc]And... A new Bless, a new BS, on the way out.[/sblock]
 

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